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Stellaris

40 Tactical games like Stellaris that you should try

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We filtered the 50 games similar to Stellaris down to the 40 that fit the “Tactical” category. Victoria II, Europa Universalis IV and Stronghold 2: Steam Edition top the list, ranked by affinity and similarity score to Stellaris.

NextGameLike82/ 100

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GenreStrategySubgenreRTS
Tags
NarrativeSoloMultiplayer
Year 2016Dev Paradox Development Studio

Quick answer

Within the “Tactical” category, the closest game to Stellaris is Victoria II — scoring 83/100 on our similarity scale. Europa Universalis IV and Stronghold 2: Steam Edition follow close behind.

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The best tactical games like Stellaris

40 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Stellaris. Each one has been evaluated across 16 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Victoria II

83
NGL87
Victoria II
Closest overall match
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagement
Year 2010Dev Paradox InteractiveOn Linux · PC · Mac

On paper it is what Stellaris is — a sandbox world, tactical combat and historical setting — though the resemblance is mostly at that level. The common ground extends to multiplayer gameplay and resource management. Where they diverge is setting and progression.

Genre100Combat100Game mode100World81Progression67Setting36
2

Europa Universalis IV

81
NGL86
Europa Universalis IV
Closest on visuals
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementIsometric
Year 2013Dev Paradox Development Studio · Paradox InteractivePlaytime ~6hOn PC · Apple Macintosh · Linux

Genre puts it alongside Stellaris, and so does a sandbox world, tactical combat and historical setting. To that it adds multiplayer gameplay and resource management. They part company on setting and world: this one brings open world exploration and fantasy world.

Same studio: Paradox Development Studio.

Genre100Combat100Visuals100Progression72Game mode71World62
3

Stronghold 2: Steam Edition

78
NGL81
Stronghold 2: Steam Edition
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementExplorationIsometric
Year 2005Dev FireFly Studios · 2K GamesOn PC

Same family as Stellaris: a sandbox world, tactical combat and historical setting. To that it adds resource management and an isometric view. They part company on setting and progression: this one brings a medieval setting and base building.

It predates Stellaris by 11 years, with what that implies technically.

Genre100Combat100Game mode100World72Visuals65Progression63
4

Stronghold 2

75
NGL83
Stronghold 2
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementExplorationIsometric
Year 2005Dev Firefly Studios · 2K GamesOn PC

Shelved next to Stellaris for good reason: a sandbox world, tactical combat and historical setting. To that it adds an isometric view and single-player focus. They part company on setting and progression: this one brings melee combat and a medieval setting.

It predates Stellaris by 11 years, with what that implies technically.

Genre100Game mode100World72Combat65Visuals65Progression63
5

Stronghold 3 Gold

74
NGL36
Stronghold 3 Gold
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementExplorationIsometric
Year 2012Dev FireFly StudiosPlaytime ~4hOn PC · Apple Macintosh · Linux

Same family as Stellaris: a sandbox world, tactical combat and historical setting. Both also lean on exploration and discovery, and an isometric view. The distance is in setting and progression — its own ground is open world exploration and ranged combat.

Genre100Visuals100Game mode93Combat69World66Progression65
6

Commander: Conquest of the Americas

73
NGL57
Commander: Conquest of the Americas
Closest on progression
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementExploration
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

With Stellaris it shares tactical combat, historical setting and single-player focus. The common ground extends to exploration and discovery. Where the two diverge is setting: fantasy world.

Genre100Combat100Game mode100Progression73Setting35
7

East India Company

73
NGL57
East India Company
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementExploration
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

With Stellaris it shares tactical combat, historical setting and single-player focus. The common ground extends to exploration and discovery. Where the two diverge is setting: a medieval setting.

Genre100Combat100Game mode100Progression72Setting28
8

Star Wars: Empire at War

68
NGL90
Star Wars: Empire at War
Closest on setting
StrategyRTS
SoloMultiplayerTacticalSci-FiSpaceHistoricalIsometric
Year 2006Dev Petroglyph Games · LucasArtsOn PC · Mac

What brings it close to Stellaris is tactical combat, a sci-fi setting and single-player focus, and the two track each other on genre, game mode and setting. Both also lean on an isometric view. What it adds of its own: melee combat.

It predates Stellaris by 10 years, with what that implies technically.

Genre100Game mode100Setting100Visuals100Combat81
9

Rome: Total War

67
NGL94
Rome: Total War
StrategyRTS
SoloMultiplayerTacticalHistoricalIsometric
Year 2004Dev The Creative Assembly · SegaOn Android · PC · iOS

Same family as Stellaris: tactical combat, historical setting and single-player focus. The common ground extends to an isometric view. Where the two diverge is setting and combat: melee combat.

It predates Stellaris by 12 years, with what that implies technically.

Genre100Game mode100Visuals100Combat63Setting34
10

Medieval II: Total War

67
NGL94
Medieval II: Total War
StrategyRTS
SoloMultiplayerTacticalHistoricalIsometric
Year 2006Dev The Creative Assembly · SegaOn Linux · PC · Mac

On paper it is what Stellaris is — tactical combat, historical setting and single-player focus — though the resemblance is mostly at that level. To that it adds an isometric view. They part company on setting and combat: this one brings melee combat and a medieval setting.

It predates Stellaris by 10 years, with what that implies technically.

Genre100Game mode100Visuals100Combat63Setting25
11

Total War: Shogun 2

65
NGL91
Total War: Shogun 2
StrategyRTS
SoloMultiplayerTacticalHistoricalIsometric
Year 2011Dev The Creative Assembly · SegaOn Linux · PC · Mac

With Stellaris it shares tactical combat, historical setting and single-player focus. To that it adds an isometric view. They part company on setting: this one brings a medieval setting.

Genre100Visuals100Combat73Game mode73Setting29
12

The Settlers III

63
The Settlers III
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementIsometric
Year 1998Dev Blue Byte SoftwareOn PC

It shares the essentials of what Stellaris does: tactical combat, historical setting and single-player focus. The common ground extends to resource management and an isometric view. Where the two diverge is setting and progression: loot and gear systems, and a mythological setting.

It predates Stellaris by 18 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100Progression39Setting23
13

Impossible Creatures Steam Edition

62
NGL82
Impossible Creatures Steam Edition
StrategyRTS
SoloMultiplayerTacticalHistoricalSci-FiIsometric
Year 2003Dev THQ NordicPlaytime ~1hOn PC

On paper it is what Stellaris is — tactical combat, historical setting and single-player focus — though the resemblance is mostly at that level. Both also lean on an isometric view. The distance is in progression and setting — its own ground is melee combat and fantasy world.

It predates Stellaris by 13 years, with what that implies technically.

Genre100Game mode100Visuals100Combat69Setting56Progression0
14

Total War: Attila

61
NGL80
Total War: Attila
Closest on tone
StrategyRTS
SoloMultiplayerTacticalNarrativeHistoricalIsometric
Year 2015Dev The Creative Assembly · SegaOn Linux · PC · Mac

If Stellaris worked for you because of strong narrative focus, tactical combat and historical setting, the same is here. The common ground extends to an isometric view and single-player focus. Where the two diverge is setting: fantasy world.

Genre100Tone100Visuals100Combat91Game mode71Setting28
15

Napoleon: Total War

60
NGL89
Napoleon: Total War
StrategyRTS
SoloMultiplayerTacticalHistoricalIsometric
Year 2010Dev The Creative Assembly · Feral InteractiveOn PC · Mac

The thread back to Stellaris runs through tactical combat, historical setting and single-player focus. To that it adds an isometric view. They part company on setting: this one brings fantasy world.

Genre100Game mode100Visuals100Combat82Setting31

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