NextGameLike
Stellaris

37 Games with a historical setting like Stellaris that you should try

Games like Stellaris · Find similar →

We filtered the 50 games similar to Stellaris down to the 37 that fit the “Historical” category. Star Wars: Empire at War, Impossible Creatures Steam Edition and Command & Conquer: Red Alert top the list, ranked by affinity and similarity score to Stellaris.

NextGameLike82/ 100

Did you find what you were looking for?

GenreStrategySubgenreRTS
Tags
NarrativeSoloMultiplayer
Year 2016Dev Paradox Development Studio

Quick answer

Within the “Historical” category, the closest game to Stellaris is Star Wars: Empire at War — scoring 68/100 on our similarity scale. Impossible Creatures Steam Edition and Command & Conquer: Red Alert follow close behind.

🗳️

Help us build the best rankings

Community powered

Vote on each result below — good match or not. Every vote directly shapes how we rank similar games for everyone.

The best games with a historical setting like Stellaris

37 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Stellaris. Each one has been evaluated across 16 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Star Wars: Empire at War

68
NGL90
Star Wars: Empire at War
Closest on genre
StrategyRTS
SoloMultiplayerTacticalSci-FiSpaceHistoricalIsometric
Year 2006Dev Petroglyph Games · LucasArtsOn PC · Mac

What brings it close to Stellaris is tactical combat, a sci-fi setting and single-player focus, and the two track each other on genre, game mode and setting. Both also lean on an isometric view. What it adds of its own: melee combat.

It predates Stellaris by 10 years, with what that implies technically.

Genre100Game mode100Setting100Visuals100Combat81
2

Impossible Creatures Steam Edition

62
NGL82
Impossible Creatures Steam Edition
StrategyRTS
SoloMultiplayerTacticalHistoricalSci-FiIsometric
Year 2003Dev THQ NordicPlaytime ~1hOn PC

On paper it is what Stellaris is — tactical combat, historical setting and single-player focus — though the resemblance is mostly at that level. Both also lean on an isometric view. The distance is in progression and setting — its own ground is melee combat and fantasy world.

It predates Stellaris by 13 years, with what that implies technically.

Genre100Game mode100Visuals100Combat69Setting56Progression0
3

Command & Conquer: Red Alert

56
NGL79
Command & Conquer: Red Alert
Closest on combat
StrategyRTS
SoloMultiplayerTacticalHistoricalSci-FiIsometric
Year 1996Dev Westwood Studios · Sony Computer EntertainmentOn PlayStation 3 · PC

If Stellaris worked for you because of tactical combat, historical setting and single-player focus, the same is here. The common ground extends to an isometric view. Where they diverge is setting.

It predates Stellaris by 20 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100Setting61
4

Empire Earth

54
Empire Earth
StrategyRTS
SoloMultiplayerTacticalHistoricalSci-FiIsometric
Year 2001Dev Stainless Steel Studios · Sierra EntertainmentOn PC

Shelved next to Stellaris for good reason: tactical combat, historical setting and single-player focus. The common ground extends to an isometric view. Where the two diverge is setting and combat: ranged combat and a medieval setting.

It predates Stellaris by 15 years, with what that implies technically.

Genre100Game mode100Visuals100Combat69Setting54
5

Command & Conquer: Red Alert 3 - Uprising

53
NGL72
Command & Conquer: Red Alert 3 - Uprising
Closest on tone
StrategyRTS
SoloMultiplayerTacticalNarrativeHistoricalSci-FiIsometric
Year 2009Dev Electronic Arts Los Angeles · Electronic ArtsPlaytime ~1hOn PC

Genre puts it alongside Stellaris, and so does strong narrative focus, tactical combat and historical setting. The common ground extends to an isometric view and single-player focus. Where the two diverge is progression and setting: melee combat and an anime aesthetic.

Genre100Tone100Visuals100Game mode76Combat62Setting47
6

Command & Conquer: Red Alert 2

53
NGL90
Command & Conquer: Red Alert 2
StrategyRTS
SoloMultiplayerHistoricalSci-FiIsometric
Year 2000Dev Westwood Pacific · Electronic ArtsOn PC

It meets Stellaris on historical setting, single-player focus and an isometric view. They part company on setting: this one brings fantasy world.

It predates Stellaris by 16 years, with what that implies technically.

Genre100Game mode100Visuals100Setting54
7

Warhammer 40,000: Dawn of War - Dark Crusade

50
NGL90
Warhammer 40,000: Dawn of War - Dark Crusade
StrategyRTS
SoloMultiplayerTacticalSci-FiHistoricalIsometric
Year 2006Dev Relic Entertainment · SEGAPlaytime ~2hOn PC

Shelved next to Stellaris for good reason: tactical combat, a sci-fi setting and single-player focus. To that it adds an isometric view. They part company on tone and progression: this one brings dark, oppressive atmosphere and base building.

It predates Stellaris by 10 years, with what that implies technically.

Genre100Game mode100Visuals100Combat84Setting57Tone0
8

Victoria II

83
NGL87
Victoria II
Closest overall match
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagement
Year 2010Dev Paradox InteractiveOn Linux · PC · Mac

On paper it is what Stellaris is — a sandbox world, tactical combat and historical setting — though the resemblance is mostly at that level. The common ground extends to multiplayer gameplay and resource management. Where they diverge is setting and progression.

Genre100Combat100Game mode100World81Progression67Setting36
9

Europa Universalis IV

81
NGL86
Europa Universalis IV
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementIsometric
Year 2013Dev Paradox Development Studio · Paradox InteractivePlaytime ~6hOn PC · Apple Macintosh · Linux

Genre puts it alongside Stellaris, and so does a sandbox world, tactical combat and historical setting. To that it adds multiplayer gameplay and resource management. They part company on setting and world: this one brings open world exploration and fantasy world.

Same studio: Paradox Development Studio.

Genre100Combat100Visuals100Progression72Game mode71World62
10

Europa Universalis III

78
NGL79
Europa Universalis III
StrategyRTS
SoloMultiplayerSandbox WorldHistoricalIsometric
Year 2007Dev Paradox InteractiveOn PC · Mac

Its point of contact with Stellaris is a sandbox world, historical setting and single-player focus. Both also lean on an isometric view. The distance is in setting.

It predates Stellaris by 9 years, with what that implies technically.

Genre100Game mode100Visuals100World76Setting36
11

Stronghold 2: Steam Edition

78
NGL81
Stronghold 2: Steam Edition
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementExplorationIsometric
Year 2005Dev FireFly Studios · 2K GamesOn PC

Same family as Stellaris: a sandbox world, tactical combat and historical setting. To that it adds resource management and an isometric view. They part company on setting and progression: this one brings a medieval setting and base building.

It predates Stellaris by 11 years, with what that implies technically.

Genre100Combat100Game mode100World72Visuals65Progression63
12

Stronghold 2

75
NGL83
Stronghold 2
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementExplorationIsometric
Year 2005Dev Firefly Studios · 2K GamesOn PC

Shelved next to Stellaris for good reason: a sandbox world, tactical combat and historical setting. To that it adds an isometric view and single-player focus. They part company on setting and progression: this one brings melee combat and a medieval setting.

It predates Stellaris by 11 years, with what that implies technically.

Genre100Game mode100World72Combat65Visuals65Progression63
13

Stronghold 3 Gold

74
NGL36
Stronghold 3 Gold
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementExplorationIsometric
Year 2012Dev FireFly StudiosPlaytime ~4hOn PC · Apple Macintosh · Linux

Same family as Stellaris: a sandbox world, tactical combat and historical setting. Both also lean on exploration and discovery, and an isometric view. The distance is in setting and progression — its own ground is open world exploration and ranged combat.

Genre100Visuals100Game mode93Combat69World66Progression65
14

Commander: Conquest of the Americas

73
NGL57
Commander: Conquest of the Americas
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementExploration
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

With Stellaris it shares tactical combat, historical setting and single-player focus. The common ground extends to exploration and discovery. Where the two diverge is setting: fantasy world.

Genre100Combat100Game mode100Progression73Setting35
15

East India Company

73
NGL57
East India Company
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementExploration
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

With Stellaris it shares tactical combat, historical setting and single-player focus. The common ground extends to exploration and discovery. Where the two diverge is setting: a medieval setting.

Genre100Combat100Game mode100Progression72Setting28

More similar-games lists to keep going

Found one on the list you already love? Open its own list: the games that play most like it, ranked, with the reason for each.

Explore games similar to Stellaris by category

If Stellaris left you wanting more, this is where you narrow it down. Was it the simulation or the turn-Based Strat that hooked you? There is a list of just that.

Rankings in the same genre

Sometimes what you want is not a Stellaris look-alike but simply the best RTS Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Strategy Games ranking is a good way to run into something you were not expecting.