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Stellaris

31 Simulation games like Stellaris that you should try

Games like Stellaris · Find similar →

We filtered the 50 games similar to Stellaris down to the 31 that fit the “Simulation” category. Victoria II, Europa Universalis IV and Europa Universalis III top the list, ranked by affinity and similarity score to Stellaris.

NextGameLike82/ 100

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GenreStrategySubgenreRTS
Tags
NarrativeSoloMultiplayer
Year 2016Dev Paradox Development Studio

Quick answer

Within the “Simulation” category, the closest game to Stellaris is Victoria II — scoring 83/100 on our similarity scale. Europa Universalis IV and Europa Universalis III follow close behind.

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The best simulation games like Stellaris

31 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Stellaris. Each one has been evaluated across 16 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Victoria II

83
NGL87
Victoria II
Closest overall match
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagement
Year 2010Dev Paradox InteractiveOn Linux · PC · Mac

On paper it is what Stellaris is — a sandbox world, tactical combat and historical setting — though the resemblance is mostly at that level. The common ground extends to multiplayer gameplay and resource management. Where they diverge is setting and progression.

Genre100Combat100Game mode100World81Progression67Setting36
2

Europa Universalis IV

81
NGL86
Europa Universalis IV
Closest on visuals
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementIsometric
Year 2013Dev Paradox Development Studio · Paradox InteractivePlaytime ~6hOn PC · Apple Macintosh · Linux

Genre puts it alongside Stellaris, and so does a sandbox world, tactical combat and historical setting. To that it adds multiplayer gameplay and resource management. They part company on setting and world: this one brings open world exploration and fantasy world.

Same studio: Paradox Development Studio.

Genre100Combat100Visuals100Progression72Game mode71World62
3

Europa Universalis III

78
NGL79
Europa Universalis III
StrategyRTS
SoloMultiplayerSandbox WorldHistoricalIsometric
Year 2007Dev Paradox InteractiveOn PC · Mac

Its point of contact with Stellaris is a sandbox world, historical setting and single-player focus. Both also lean on an isometric view. The distance is in setting.

It predates Stellaris by 9 years, with what that implies technically.

Genre100Game mode100Visuals100World76Setting36
4

Stronghold 2: Steam Edition

78
NGL81
Stronghold 2: Steam Edition
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementExplorationIsometric
Year 2005Dev FireFly Studios · 2K GamesOn PC

Same family as Stellaris: a sandbox world, tactical combat and historical setting. To that it adds resource management and an isometric view. They part company on setting and progression: this one brings a medieval setting and base building.

It predates Stellaris by 11 years, with what that implies technically.

Genre100Combat100Game mode100World72Visuals65Progression63
5

Stronghold 2

75
NGL83
Stronghold 2
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementExplorationIsometric
Year 2005Dev Firefly Studios · 2K GamesOn PC

Shelved next to Stellaris for good reason: a sandbox world, tactical combat and historical setting. To that it adds an isometric view and single-player focus. They part company on setting and progression: this one brings melee combat and a medieval setting.

It predates Stellaris by 11 years, with what that implies technically.

Genre100Game mode100World72Combat65Visuals65Progression63
6

Anno 2070

75
NGL70
Anno 2070
Closest on tone
StrategyRTS
SoloMultiplayerNarrativeSandbox WorldSci-FiExplorationManagementIsometric
Year 2011Dev Blue Byte · Ubisoft EntertainmentPlaytime ~11hOn PC

The genre is the same as Stellaris’s, and with it strong narrative focus, a sandbox world and a sci-fi setting. The common ground extends to exploration and discovery, and an isometric view. Where the two diverge is setting and progression: base building.

Genre100Tone100Visuals100World81Game mode73Progression56
7

Stronghold 3 Gold

74
NGL36
Stronghold 3 Gold
StrategyRTS
SoloMultiplayerTacticalSandbox WorldHistoricalManagementExplorationIsometric
Year 2012Dev FireFly StudiosPlaytime ~4hOn PC · Apple Macintosh · Linux

Same family as Stellaris: a sandbox world, tactical combat and historical setting. Both also lean on exploration and discovery, and an isometric view. The distance is in setting and progression — its own ground is open world exploration and ranged combat.

Genre100Visuals100Game mode93Combat69World66Progression65
8

Commander: Conquest of the Americas

73
NGL57
Commander: Conquest of the Americas
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementExploration
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

With Stellaris it shares tactical combat, historical setting and single-player focus. The common ground extends to exploration and discovery. Where the two diverge is setting: fantasy world.

Genre100Combat100Game mode100Progression73Setting35
9

East India Company

73
NGL57
East India Company
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementExploration
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

With Stellaris it shares tactical combat, historical setting and single-player focus. The common ground extends to exploration and discovery. Where the two diverge is setting: a medieval setting.

Genre100Combat100Game mode100Progression72Setting28
10

Tropico 6

70
NGL83
Tropico 6
StrategyRTS
SoloMultiplayerNarrativeSandbox WorldManagementIsometric
Year 2019Dev Limbic Entertainment · Kalypso MediaOn Xbox · PS4 · Linux

With Stellaris it shares strong narrative focus, a sandbox world and single-player focus. To that it adds an isometric view and resource management. They part company on progression: this one brings base building.

Released 3 years after Stellaris.

Genre100Tone100Visuals82World78Game mode71Progression41
11

The Guild II

68
NGL68
The Guild II
StrategyRTS
SoloMultiplayerSandbox WorldHistoricalIsometric
Year 2008Dev Trine Game Studios · JoWooD ProductionsPlaytime ~1hOn PC

Its point of contact with Stellaris is a sandbox world, historical setting and single-player focus. Both also lean on an isometric view. The distance is in setting — its own ground is a medieval setting.

It predates Stellaris by 8 years, with what that implies technically.

Genre100Game mode100World80Visuals71Setting27
12

Rome: Total War

67
NGL94
Rome: Total War
StrategyRTS
SoloMultiplayerTacticalHistoricalIsometric
Year 2004Dev The Creative Assembly · SegaOn Android · PC · iOS

Same family as Stellaris: tactical combat, historical setting and single-player focus. The common ground extends to an isometric view. Where the two diverge is setting and combat: melee combat.

It predates Stellaris by 12 years, with what that implies technically.

Genre100Game mode100Visuals100Combat63Setting34
13

Maia

67
NGL44
Maia
Closest on world
StrategyRTS
SoloProceduralSandbox WorldSci-FiSpaceManagement
Year 2013Dev Simon Roth · Machine StudiosPlaytime ~1hOn PC · Apple Macintosh · Linux

Genre puts it alongside Stellaris, and so does procedural generation, a sci-fi setting and single-player focus. The common ground extends to resource management. Where the two diverge is progression and game mode: base building.

Genre100World100Setting91Game mode54Progression38
14

Medieval II: Total War

67
NGL94
Medieval II: Total War
StrategyRTS
SoloMultiplayerTacticalHistoricalIsometric
Year 2006Dev The Creative Assembly · SegaOn Linux · PC · Mac

On paper it is what Stellaris is — tactical combat, historical setting and single-player focus — though the resemblance is mostly at that level. To that it adds an isometric view. They part company on setting and combat: this one brings melee combat and a medieval setting.

It predates Stellaris by 10 years, with what that implies technically.

Genre100Game mode100Visuals100Combat63Setting25
15

RollerCoaster Tycoon 2

65
NGL80
RollerCoaster Tycoon 2
StrategyRTS
SoloMultiplayerSandbox WorldManagementIsometric
Year 2002Dev Chris Sawyer Productions · InfogramesOn PC

It meets Stellaris on a sandbox world, single-player focus and resource management. To that it adds an isometric view. They part company on tone: this one brings a casual, approachable feel.

It predates Stellaris by 14 years, with what that implies technically.

Genre100Game mode100Visuals86World80Progression75Tone0

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