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Sid Meier’s Civilization® VI

44 Tactical games like Sid Meier’s Civilization® VI that you should try

Games like Sid Meier’s Civilization® VI · Find similar →

We filtered the 50 games similar to Sid Meier’s Civilization® VI down to the 44 that fit the “Tactical” category. Sid Meier's Civilization Revolution, Sid Meier's Civilization® V and Crusader Kings III top the list, ranked by affinity and similarity score to Sid Meier’s Civilization® VI.

NextGameLike86/ 100

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GenreStrategySubgenreGrand Strategy
Tags
SoloMultiplayer
Year 2016Dev Aspyr Media

Quick answer

Within the “Tactical” category, the closest game to Sid Meier’s Civilization® VI is Sid Meier's Civilization Revolution — scoring 84/100 on our similarity scale. Sid Meier's Civilization® V and Crusader Kings III follow close behind.

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The best tactical games like Sid Meier’s Civilization® VI

44 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Sid Meier’s Civilization® VI. Each one has been evaluated across 10 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Sid Meier's Civilization Revolution

84
NGL81
Sid Meier's Civilization Revolution
Closest overall match
StrategyGrand Strategy
SoloMultiplayerTacticalFantasyHistoricalIsometric
Year 2008Dev Firaxis Games · 2K GamesOn PlayStation 3

If Sid Meier’s Civilization® VI worked for you because of deep simulation, tactical combat and fantasy world, the same is here. Both also lean on multiplayer gameplay and an isometric view.

It predates Sid Meier’s Civilization® VI by 8 years, with what that implies technically.

Genre100Combat100Game mode100Setting100Visuals100
2

Sid Meier's Civilization® V

81
NGL92
Sid Meier's Civilization® V
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalFantasyBase BuildingIsometric
Year 2010Dev Aspyr Media · 2K GamesPlaytime ~27hOn PC · Apple Macintosh · Linux

Genre puts it alongside Sid Meier’s Civilization® VI, and so does turn-based strategy, tactical combat and historical setting. The common ground extends to multiplayer gameplay and base building. Where the two diverge is progression and combat: exploration and discovery, and ranged combat.

Same studio: Aspyr Media.

Genre100Visuals100Game mode93Setting70Combat68Progression40
3

Crusader Kings III

80
NGL89
Crusader Kings III
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalManagementIsometric
Year 2020Dev Paradox Developement Studios · Paradox InteractivePlaytime ~12hOn PC · PS · Xbox

What brings it close to Sid Meier’s Civilization® VI is deep simulation, tactical combat and historical setting, and the two track each other on genre, combat and game mode. Both also lean on single-player focus and resource management. The distance is in setting and progression — its own ground is a medieval setting and skill tree progression.

Released 4 years after Sid Meier’s Civilization® VI.

Genre100Combat100Game mode100Visuals100Progression52Setting50
4

Sid Meier's Civilization: Beyond Earth

73
NGL71
Sid Meier's Civilization: Beyond Earth
StrategyGrand Strategy
SoloMultiplayerTacticalBase BuildingIsometric
Year 2014Dev Firaxis Games · 2K GamesOn Linux · PC · Mac

What brings it close to Sid Meier’s Civilization® VI is turn-based strategy, tactical combat and single-player focus, and the two track each other on genre, combat and game mode. The common ground extends to base building and an isometric view. Where the two diverge is setting and progression: exploration and discovery, and a sci-fi setting.

Genre100Combat100Game mode100Visuals100Progression39Setting0
5

Turmoil

73
NGL86
Turmoil
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalManagement
Year 2016Dev Gamious · PlaydigiousOn PS4 · Linux · Android

The genre is the same as Sid Meier’s Civilization® VI’s, and with it deep simulation, tactical combat and historical setting. Both also lean on resource management and single-player focus. The distance is in visuals and game mode — its own ground is co-op play and 2D presentation.

Genre100Combat100Progression78Setting75Game mode65Visuals0
6

Advance Wars

71
NGL100
Advance Wars
StrategyGrand Strategy
SoloMultiplayerTacticalIsometricSci-Fi
Year 2001Dev Intelligent Systems · Nintendo

Genre puts it alongside Sid Meier’s Civilization® VI, and so does deep simulation, tactical combat and single-player focus. To that it adds an isometric view. They part company on setting and visuals: this one brings a sci-fi setting and 2D presentation.

It predates Sid Meier’s Civilization® VI by 15 years, with what that implies technically.

Genre100Combat100Game mode100Visuals56Setting0
7

Advance Wars: Dual Strike

71
NGL91
Advance Wars: Dual Strike
StrategyGrand Strategy
SoloMultiplayerTacticalIsometricSci-Fi
Year 2005Dev Intelligent Systems · Nintendo

On paper it is what Sid Meier’s Civilization® VI is — deep simulation, tactical combat and single-player focus — though the resemblance is mostly at that level. The common ground extends to an isometric view. Where the two diverge is setting and visuals: a sci-fi setting and 2D presentation.

It predates Sid Meier’s Civilization® VI by 11 years, with what that implies technically.

Genre100Combat100Game mode100Visuals69Setting0
8

Songs of Syx

70
NGL95
Songs of Syx
StrategyGrand Strategy
SoloTacticalFantasyBase BuildingManagementIsometric
Year 2020Dev Jake the Dev · Jakob de LavalPlaytime ~6hOn PC · Apple Macintosh · Linux

It comes from the same genre as Sid Meier’s Civilization® VI and shares deep simulation, tactical combat and fantasy world. Both also lean on resource management and an isometric view. The distance is in visuals and setting — its own ground is a medieval setting and a top-down view.

Released 4 years after Sid Meier’s Civilization® VI.

Genre100Combat100Progression86Game mode54Setting37Visuals34
9

Ultimate Arena

69
NGL54
Ultimate Arena
StrategyGrand Strategy
SoloTacticalFantasyHistoricalIsometric
Year 2016Dev TriverskePlaytime ~4hOn PC · Linux

Same family as Sid Meier’s Civilization® VI: turn-based strategy, tactical combat and fantasy world. To that it adds single-player focus and an isometric view. They part company on visuals and game mode: this one brings 2D presentation.

Genre100Combat100Setting73Game mode54Visuals47
10

MASSIVE CHALICE

66
NGL65
MASSIVE CHALICE
StrategyGrand Strategy
SoloTacticalFantasyHistoricalManagement
Year 2015Dev Double Fine ProductionsPlaytime ~3hOn PC · Xbox · Apple Macintosh

Genre puts it alongside Sid Meier’s Civilization® VI, and so does deep simulation, tactical combat and fantasy world. Both also lean on resource management and single-player focus. The distance is in progression and game mode — its own ground is magic-based combat and crafting mechanics.

Genre100Setting82Combat61Game mode54Progression35
11

Travellin Cats in China

65
NGL92
Travellin Cats in China
StrategyGrand Strategy
SoloTacticalHistoricalManagementNarrative
Dev KremlingamesPlaytime ~4hOn PC · Apple Macintosh · Linux

Same family as Sid Meier’s Civilization® VI: deep simulation, tactical combat and historical setting. To that it adds resource management and single-player focus. They part company on visuals and game mode: this one brings 2D presentation.

Genre100Combat100Setting76Progression75Game mode54Visuals0
12

Your Only Move Is HUSTLE

49
NGL96
Your Only Move Is HUSTLE
StrategyGrand Strategy
TacticalMeleeNarrativeCozySandbox World
Year 2023Dev Ivy SlyPlaytime ~4hOn PC

Shelved next to Sid Meier’s Civilization® VI for good reason: deep simulation and tactical combat. The distance is in setting and visuals — its own ground is melee combat and an anime aesthetic.

Released 7 years after Sid Meier’s Civilization® VI.

Genre100Combat66Setting0Visuals0
13

Commander: Conquest of the Americas

48
NGL57
Commander: Conquest of the Americas
StrategyRTS
SoloMultiplayerTacticalHistoricalFantasyManagementBase Building
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

It meets Sid Meier’s Civilization® VI on deep simulation, tactical combat and historical setting. The common ground extends to single-player focus and resource management. Where the two diverge is genre: real-time strategy.

Combat100Game mode100Setting100Progression85Genre50
14

East India Company

47
NGL57
East India Company
StrategyRTS
SoloMultiplayerTacticalHistoricalFantasyManagementBase Building
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

It meets Sid Meier’s Civilization® VI on deep simulation, tactical combat and historical setting. To that it adds single-player focus and resource management. They part company on genre: this one brings real-time strategy.

Combat100Game mode100Progression83Setting70Genre50
15

Victoria II

43
NGL87
Victoria II
StrategyRTS
SoloMultiplayerTacticalHistoricalManagement
Year 2010Dev Paradox InteractiveOn Linux · PC · Mac

Its point of contact with Sid Meier’s Civilization® VI is turn-based strategy, tactical combat and historical setting. The common ground extends to single-player focus and resource management. Where the two diverge is genre and progression: real-time strategy.

Combat100Game mode100Setting78Progression68Genre50

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Explore games similar to Sid Meier’s Civilization® VI by category

If Sid Meier’s Civilization® VI left you wanting more, this is where you narrow it down. Was it the simulation or the turn-Based Strat that hooked you? There is a list of just that. And if you play on PlayStation, Xbox and Mobile, filter by platform and skip the games you could not play anyway.

Rankings in the same genre

Sometimes what you want is not a Sid Meier’s Civilization® VI look-alike but simply the best Grand Strategy Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Strategy Games ranking is a good way to run into something you were not expecting.