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Sid Meier's Civilization® V

50 Games like Sid Meier's Civilization® V that you should try

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Few titles capture what makes Sid Meier's Civilization® V unique: turn-based strategy, tactical combat and historical setting. After measuring 16 attributes across over 6,700 games, the NextGameLike team picks the 50 most faithful alternatives. Crusader Kings III, Sid Meier's Civilization: Beyond Earth and Sid Meier’s Civilization® VI top the ranking, with Crusader Kings III at number one (75/100).

NextGameLike91/ 100

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GenreStrategySubgenreGrand Strategy
Tags
SoloMultiplayer
Year 2010Dev Aspyr Media
Stores

Quick answer

The closest game to Sid Meier's Civilization® V is Crusader Kings III — scoring 75/100 on our similarity scale. Sid Meier's Civilization: Beyond Earth and Sid Meier’s Civilization® VI follow close behind.

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Top games similar to Sid Meier's Civilization® V

50 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Sid Meier's Civilization® V. Each one has been evaluated across 16 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Crusader Kings III

75
NGL89
Crusader Kings III
Closest on genre
StrategyGrand Strategy
SoloMultiplayerTacticalMedievalHistoricalSkill TreeIsometric
Year 2020Dev Paradox Developement Studios · Paradox InteractivePlaytime ~12hOn PC · PS · Xbox

It meets Sid Meier's Civilization® V on deep simulation, tactical combat and a medieval setting. To that it adds single-player focus and skill tree progression. They part company on progression: this one brings resource management.

Released 10 years after Sid Meier's Civilization® V.

Genre100Visuals100Game mode93Setting77Combat75Progression31
2

Sid Meier's Civilization: Beyond Earth

78
NGL71
Sid Meier's Civilization: Beyond Earth
Closest overall match
StrategyGrand Strategy
SoloMultiplayerTacticalSci-FiExplorationBase BuildingLootSkill TreeIsometric
Year 2014Dev Firaxis Games · 2K GamesOn Linux · PC · Mac

It shares the essentials of what Sid Meier's Civilization® V does: turn-based strategy, tactical combat and a sci-fi setting. To that it adds exploration and discovery, and single-player focus. They part company on setting and combat: this one brings a space setting.

Released 4 years after Sid Meier's Civilization® V.

Genre100Progression100Visuals100Game mode93Combat69Setting32
3

Sid Meier’s Civilization® VI

74
NGL88
Sid Meier’s Civilization® VI
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalFantasyBase BuildingIsometric
Year 2016Dev Aspyr Media · 2K GamesPlaytime ~15hOn PC · PS · Xbox

The genre is the same as Sid Meier's Civilization® V’s, and with it deep simulation, tactical combat and historical setting. Both also lean on an isometric view and single-player focus. The distance is in progression and combat — its own ground is resource management.

Same studio: Aspyr Media.

Genre100Visuals100Game mode93Setting70Combat68Progression40
4

Crusader Kings II

74
NGL81
Crusader Kings II
StrategyGrand Strategy
MultiplayerSoloHistoricalFantasyMedievalIsometric
Year 2012Dev Paradox Development Studio · Paradox InteractivePlaytime ~3hOn PC · Apple Macintosh · Linux

The thread back to Sid Meier's Civilization® V runs through turn-based strategy, historical setting and multiplayer gameplay. Both also lean on an isometric view. What it adds of its own: deep RPG systems and a sandbox world.

Genre100Visuals100Game mode93Setting88
5

Sid Meier's Civilization Revolution

72
NGL81
Sid Meier's Civilization Revolution
StrategyGrand Strategy
SoloMultiplayerTacticalFantasyHistoricalIsometric
Year 2008Dev Firaxis Games · 2K GamesOn PlayStation 3

It meets Sid Meier's Civilization® V on deep simulation, tactical combat and fantasy world. The common ground extends to single-player focus and an isometric view. Where they diverge is setting.

Genre100Visuals100Game mode93Combat74Setting69
6

Advance Wars

67
NGL100
Advance Wars
StrategyGrand Strategy
SoloMultiplayerTacticalSci-FiIsometric
Year 2001Dev Intelligent Systems · Nintendo

Same family as Sid Meier's Civilization® V: deep simulation, tactical combat and a sci-fi setting. The common ground extends to single-player focus and an isometric view. Where the two diverge is setting and visuals: 2D presentation.

It predates Sid Meier's Civilization® V by 9 years, with what that implies technically.

Genre100Game mode93Combat76Visuals56Setting37
7

Sid Meier's Civilization IV: Colonization

72
NGL80
Sid Meier's Civilization IV: Colonization
StrategyGrand Strategy
SoloMultiplayerHistoricalFantasyBase BuildingIsometric
Year 2008Dev Aspyr Media · 2K GamesPlaytime ~1hOn PC · iOS · Apple Macintosh

What carries over from Sid Meier's Civilization® V is turn-based strategy, historical setting and single-player focus. The common ground extends to base building and an isometric view. Where the two diverge is progression: adventure storytelling.

Same studio: Aspyr Media.

Genre100Visuals100Game mode93Setting70Progression47
8

Advance Wars: Dual Strike

67
NGL91
Advance Wars: Dual Strike
StrategyGrand Strategy
SoloMultiplayerTacticalSci-FiIsometric
Year 2005Dev Intelligent Systems · Nintendo

Shelved next to Sid Meier's Civilization® V for good reason: deep simulation, tactical combat and a sci-fi setting. Both also lean on multiplayer gameplay and an isometric view. The distance is in setting and visuals — its own ground is 2D presentation.

Genre100Game mode93Combat76Visuals69Setting37
9

Songs of Syx

65
NGL95
Songs of Syx
StrategyGrand Strategy
SoloTacticalFantasyMedievalBase BuildingExplorationIsometric
Year 2020Dev Jake the Dev · Jakob de LavalPlaytime ~6hOn PC · Apple Macintosh · Linux

On paper it is what Sid Meier's Civilization® V is — deep simulation, tactical combat and fantasy world — though the resemblance is mostly at that level. The common ground extends to single-player focus and base building. Where the two diverge is visuals and game mode: resource management and a top-down view.

Released 10 years after Sid Meier's Civilization® V.

Genre100Combat74Setting63Progression62Game mode49Visuals34
10

Turmoil

67
NGL86
Turmoil
StrategyGrand Strategy
SoloMultiplayerCo-opTacticalHistorical
Year 2016Dev Gamious · PlaydigiousOn PS4 · Linux · Android

Same family as Sid Meier's Civilization® V: deep simulation, tactical combat and historical setting. To that it adds single-player focus. They part company on progression and visuals: this one brings resource management and 2D presentation.

Released 6 years after Sid Meier's Civilization® V.

Genre100Game mode80Combat76Setting48Progression0Visuals0
11

Sid Meier's Alpha Centauri

64
NGL91
Sid Meier's Alpha Centauri
StrategyGrand Strategy
SoloMultiplayerSci-FiIsometricSpace
Year 1999Dev Firaxis Games · Electronic ArtsOn Linux · PC · Mac

Shelved next to Sid Meier's Civilization® V for good reason: turn-based strategy, a sci-fi setting and single-player focus. To that it adds an isometric view. They part company on setting and visuals: this one brings a space setting and a first-person view.

It predates Sid Meier's Civilization® V by 11 years, with what that implies technically.

Genre100Game mode93Visuals67Setting24
12

Sid Meier's Colonization (Classic)

60
NGL96
Sid Meier's Colonization (Classic)
StrategyGrand Strategy
SoloHistoricalFantasyBase BuildingIsometric
Year 2014Dev MicroProse Software · Nightdive StudiosPlaytime ~1hOn PC · Apple Macintosh · Linux

Shelved next to Sid Meier's Civilization® V for good reason: deep simulation, historical setting and single-player focus. Both also lean on base building and an isometric view. The distance is in progression and game mode — its own ground is resource management.

Released 4 years after Sid Meier's Civilization® V.

Genre100Visuals86Setting70Game mode49Progression41
13

Dwarf Fortress

58
NGL91
Dwarf Fortress
StrategyGrand Strategy
SoloRangedFantasyBase BuildingExplorationIsometric
Dev Bay 12 GamesOn Linux · PC · Mac

The genre is the same as Sid Meier's Civilization® V’s, and with it deep simulation, ranged combat and fantasy world. To that it adds single-player focus and base building. They part company on setting and combat: this one brings stealth mechanics and resource management.

Genre100Visuals100Progression50Game mode47Combat38Setting35
14

Travellin Cats in China

53
NGL92
Travellin Cats in China
StrategyGrand Strategy
SoloTacticalHistoricalNarrativeOpen World
Dev KremlingamesPlaytime ~4hOn PC · Apple Macintosh · Linux

The genre is the same as Sid Meier's Civilization® V’s, and with it deep simulation, tactical combat and historical setting. The common ground extends to single-player focus. Where the two diverge is progression and visuals: resource management and 2D presentation.

Genre100Combat75Game mode49Setting48Progression0Visuals0
15

Pokémon Stadium 2

61
NGL60
Pokémon Stadium 2
StrategyGrand Strategy
SoloMultiplayerSci-FiThird Person
Year 2000Dev HAL Laboratory · Gradiente

Same family as Sid Meier's Civilization® V: deep simulation, a sci-fi setting and single-player focus. Where the two diverge is visuals and setting: a third-person camera.

It predates Sid Meier's Civilization® V by 10 years, with what that implies technically.

Genre100Game mode93Setting37Visuals0

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Explore games similar to Sid Meier's Civilization® V by category

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Rankings in the same genre

Sometimes what you want is not a Sid Meier's Civilization® V look-alike but simply the best Grand Strategy Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Strategy Games ranking is a good way to run into something you were not expecting.