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Sid Meier's Civilization® V

28 Games with a fantasy setting like Sid Meier's Civilization® V that you should try

Games like Sid Meier's Civilization® V · Find similar →

We filtered the 50 games similar to Sid Meier's Civilization® V down to the 28 that fit the “Fantasy” category. Crusader Kings II, MASSIVE CHALICE and Stronghold 3 Gold top the list, ranked by affinity and similarity score to Sid Meier's Civilization® V.

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GenreStrategySubgenreGrand Strategy
Tags
SoloMultiplayer
Year 2010Dev Aspyr Media
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Quick answer

Within the “Fantasy” category, the closest game to Sid Meier's Civilization® V is Crusader Kings II — scoring 74/100 on our similarity scale. MASSIVE CHALICE and Stronghold 3 Gold follow close behind.

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The best games with a fantasy setting like Sid Meier's Civilization® V

28 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Sid Meier's Civilization® V. Each one has been evaluated across 16 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Crusader Kings II

74
NGL81
Crusader Kings II
Closest overall match
StrategyGrand Strategy
MultiplayerSoloHistoricalFantasyMedievalIsometric
Year 2012Dev Paradox Development Studio · Paradox InteractivePlaytime ~3hOn PC · Apple Macintosh · Linux

The thread back to Sid Meier's Civilization® V runs through turn-based strategy, historical setting and multiplayer gameplay. Both also lean on an isometric view. What it adds of its own: deep RPG systems and a sandbox world.

Genre100Visuals100Game mode93Setting88
2

MASSIVE CHALICE

60
NGL65
MASSIVE CHALICE
StrategyGrand Strategy
SoloTacticalFantasyHistoricalMedieval
Year 2015Dev Double Fine ProductionsPlaytime ~3hOn PC · Xbox · Apple Macintosh

It comes from the same genre as Sid Meier's Civilization® V and shares deep simulation, tactical combat and fantasy world. The common ground extends to single-player focus. Where the two diverge is progression and game mode: magic-based combat and crafting mechanics.

Released 5 years after Sid Meier's Civilization® V.

Genre100Setting87Combat55Game mode49Progression0
3

Stronghold 3 Gold

45
NGL36
Stronghold 3 Gold
Closest on combat
StrategyRTS
SoloMultiplayerCo-opTacticalRangedHistoricalFantasyMedievalBase BuildingExplorationIsometric
Year 2012Dev FireFly StudiosPlaytime ~4hOn PC · Apple Macintosh · Linux

The thread back to Sid Meier's Civilization® V runs through deep simulation, tactical combat and historical setting. The common ground extends to single-player focus and base building. Where the two diverge is genre and progression: real-time strategy and resource management.

Combat100Game mode100Visuals100Setting88Progression58Genre50
4

Europa Universalis IV

44
NGL86
Europa Universalis IV
StrategyRTS
SoloMultiplayerCo-opTacticalHistoricalFantasyMedievalIsometric
Year 2013Dev Paradox Development Studio · Paradox InteractivePlaytime ~6hOn PC · Apple Macintosh · Linux

Held in common with Sid Meier's Civilization® V: deep simulation, tactical combat and historical setting. The common ground extends to single-player focus and an isometric view. Where the two diverge is progression and genre: real-time strategy and resource management.

Released 3 years after Sid Meier's Civilization® V.

Game mode100Visuals100Setting88Combat78Genre50Progression0
5

East India Company

42
NGL57
East India Company
Closest on setting
StrategyRTS
SoloMultiplayerTacticalHistoricalMedievalFantasyBase BuildingExploration
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

The thread back to Sid Meier's Civilization® V runs through deep simulation, tactical combat and historical setting. Both also lean on single-player focus and base building. The distance is in genre and progression — its own ground is real-time strategy and resource management.

Game mode93Setting90Combat76Progression54Genre50
6

Stronghold

40
NGL96
Stronghold
StrategyTower Defense
SoloMultiplayerTacticalRangedMedievalHistoricalFantasyBase BuildingExplorationIsometric
Year 2001Dev Firefly Studios · Take-Two InteractiveOn PC · Mac

With Sid Meier's Civilization® V it shares deep simulation, tactical combat and a medieval setting. Both also lean on single-player focus and base building. The distance is in genre and progression — its own ground is real-time strategy and resource management.

It predates Sid Meier's Civilization® V by 9 years, with what that implies technically.

Game mode93Combat89Setting89Visuals77Progression55Genre50
7

Stronghold Crusader

39
NGL92
Stronghold Crusader
StrategyTower Defense
SoloMultiplayerTacticalRangedHistoricalMedievalFantasyBase BuildingIsometric
Year 2002Dev Firefly Studios · Take-Two InteractiveOn PC

Held in common with Sid Meier's Civilization® V: deep simulation, tactical combat and historical setting. The common ground extends to single-player focus and base building. Where the two diverge is genre and progression: sandbox freedom and resource management.

It predates Sid Meier's Civilization® V by 8 years, with what that implies technically.

Game mode93Combat91Setting90Visuals80Genre50Progression50
8

Total War: Attila

37
NGL80
Total War: Attila
StrategyRTS
SoloMultiplayerCo-opTacticalHistoricalFantasyMedievalIsometric
Year 2015Dev The Creative Assembly · SegaOn Linux · PC · Mac

What carries over from Sid Meier's Civilization® V is turn-based strategy, tactical combat and historical setting. Both also lean on multiplayer gameplay and an isometric view. The distance is in genre — its own ground is real-time strategy.

Released 5 years after Sid Meier's Civilization® V.

Game mode100Visuals100Setting86Combat71Genre50
9

Stonehearth

37
NGL69
Stonehearth
StrategyRTS
SoloMultiplayerCo-opHistoricalMedievalFantasyBase BuildingExplorationIsometric
Year 2015Dev Radiant EntertainmentPlaytime ~6hOn PC

What carries over from Sid Meier's Civilization® V is deep simulation, historical setting and single-player focus. To that it adds base building and an isometric view. They part company on genre and progression: this one brings real-time strategy and crafting mechanics.

Released 5 years after Sid Meier's Civilization® V.

Game mode100Setting86Visuals71Progression58Genre50
10

Stronghold HD (2012)

37
NGL88
Stronghold HD (2012)
StrategyTower Defense
SoloMultiplayerTacticalMedievalHistoricalFantasyBase BuildingExplorationIsometric
Year 2012Dev FireFly StudiosPlaytime ~3hOn PC · Apple Macintosh

The thread back to Sid Meier's Civilization® V runs through deep simulation, tactical combat and a medieval setting. The common ground extends to exploration and discovery, and an isometric view. Where the two diverge is genre and progression: real-time strategy and resource management.

Game mode93Setting89Visuals77Combat74Progression55Genre50
11

Ironclad Tactics

36
NGL68
Ironclad Tactics
StrategyRTS
SoloMultiplayerCo-opTacticalSci-FiFantasyHistorical
Year 2013Dev ZachtronicsPlaytime ~3hOn PC · PS · Android

With Sid Meier's Civilization® V it shares turn-based strategy, tactical combat and a sci-fi setting. The common ground extends to multiplayer gameplay. Where the two diverge is genre: real-time strategy.

Released 3 years after Sid Meier's Civilization® V.

Game mode100Setting87Combat77Genre50
12

Medieval: Total War

33
NGL77
Medieval: Total War
StrategyRTS
SoloMultiplayerTacticalHistoricalFantasyMedievalIsometric
Year 2002Dev The Creative Assembly · ActivisionOn PC

Its point of contact with Sid Meier's Civilization® V is turn-based strategy, tactical combat and historical setting. Both also lean on an isometric view and single-player focus. The distance is in genre and combat — its own ground is real-time strategy and melee combat.

It predates Sid Meier's Civilization® V by 8 years, with what that implies technically.

Visuals100Game mode93Setting88Combat59Genre50
13

Rise of Nations

31
NGL92
Rise of Nations
StrategyRTS
SoloMultiplayerTacticalRangedFantasyHistoricalMedievalIsometric
Year 2003Dev Big Huge Games · Microsoft Game StudiosOn PC · Mac

With Sid Meier's Civilization® V it shares tactical combat, fantasy world and single-player focus. The common ground extends to an isometric view. Where the two diverge is genre: real-time strategy.

Combat100Visuals100Game mode93Setting87Genre50
14

Battle Chess

31
NGL80
Battle Chess
StrategyTurn-Based Strategy
SoloMultiplayerFantasyHistoricalMedievalIsometric
Year 1988Dev Interplay · Fujitsu InteractiveOn PC

The thread back to Sid Meier's Civilization® V runs through turn-based strategy, fantasy world and single-player focus. To that it adds an isometric view. They part company on genre and visuals: this one brings card game strategy and a third-person camera.

It predates Sid Meier's Civilization® V by 22 years, with what that implies technically.

Game mode93Setting87Visuals57Genre50
15

Command & Conquer: Red Alert 2

25
NGL90
Command & Conquer: Red Alert 2
StrategyRTS
SoloMultiplayerFantasyHistoricalSci-FiIsometric
Year 2000Dev Westwood Pacific · Electronic ArtsOn PC

What carries over from Sid Meier's Civilization® V is fantasy world, single-player focus and an isometric view. The distance is in genre — its own ground is real-time strategy.

It predates Sid Meier's Civilization® V by 10 years, with what that implies technically.

Visuals100Game mode93Setting86Genre50

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Explore games similar to Sid Meier's Civilization® V by category

If Sid Meier's Civilization® V left you wanting more, this is where you narrow it down. Was it the turn-Based Strat or the simulation that hooked you? There is a list of just that. And if you play on PlayStation, Xbox and Mobile, filter by platform and skip the games you could not play anyway.

Rankings in the same genre

Sometimes what you want is not a Sid Meier's Civilization® V look-alike but simply the best Grand Strategy Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Strategy Games ranking is a good way to run into something you were not expecting.