Crusader Kings II

The thread back to Sid Meier's Civilization® V runs through turn-based strategy, historical setting and multiplayer gameplay. Both also lean on an isometric view. What it adds of its own: deep RPG systems and a sandbox world.

Games like Sid Meier's Civilization® V · Find similar →
We filtered the 50 games similar to Sid Meier's Civilization® V down to the 28 that fit the “Fantasy” category. Crusader Kings II, MASSIVE CHALICE and Stronghold 3 Gold top the list, ranked by affinity and similarity score to Sid Meier's Civilization® V.
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Within the “Fantasy” category, the closest game to Sid Meier's Civilization® V is Crusader Kings II — scoring 74/100 on our similarity scale. MASSIVE CHALICE and Stronghold 3 Gold follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Sid Meier's Civilization® V. Each one has been evaluated across 16 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

The thread back to Sid Meier's Civilization® V runs through turn-based strategy, historical setting and multiplayer gameplay. Both also lean on an isometric view. What it adds of its own: deep RPG systems and a sandbox world.

It comes from the same genre as Sid Meier's Civilization® V and shares deep simulation, tactical combat and fantasy world. The common ground extends to single-player focus. Where the two diverge is progression and game mode: magic-based combat and crafting mechanics.
Released 5 years after Sid Meier's Civilization® V.

The thread back to Sid Meier's Civilization® V runs through deep simulation, tactical combat and historical setting. The common ground extends to single-player focus and base building. Where the two diverge is genre and progression: real-time strategy and resource management.

Held in common with Sid Meier's Civilization® V: deep simulation, tactical combat and historical setting. The common ground extends to single-player focus and an isometric view. Where the two diverge is progression and genre: real-time strategy and resource management.
Released 3 years after Sid Meier's Civilization® V.

The thread back to Sid Meier's Civilization® V runs through deep simulation, tactical combat and historical setting. Both also lean on single-player focus and base building. The distance is in genre and progression — its own ground is real-time strategy and resource management.

With Sid Meier's Civilization® V it shares deep simulation, tactical combat and a medieval setting. Both also lean on single-player focus and base building. The distance is in genre and progression — its own ground is real-time strategy and resource management.
It predates Sid Meier's Civilization® V by 9 years, with what that implies technically.

Held in common with Sid Meier's Civilization® V: deep simulation, tactical combat and historical setting. The common ground extends to single-player focus and base building. Where the two diverge is genre and progression: sandbox freedom and resource management.
It predates Sid Meier's Civilization® V by 8 years, with what that implies technically.

What carries over from Sid Meier's Civilization® V is turn-based strategy, tactical combat and historical setting. Both also lean on multiplayer gameplay and an isometric view. The distance is in genre — its own ground is real-time strategy.
Released 5 years after Sid Meier's Civilization® V.

What carries over from Sid Meier's Civilization® V is deep simulation, historical setting and single-player focus. To that it adds base building and an isometric view. They part company on genre and progression: this one brings real-time strategy and crafting mechanics.
Released 5 years after Sid Meier's Civilization® V.

The thread back to Sid Meier's Civilization® V runs through deep simulation, tactical combat and a medieval setting. The common ground extends to exploration and discovery, and an isometric view. Where the two diverge is genre and progression: real-time strategy and resource management.

With Sid Meier's Civilization® V it shares turn-based strategy, tactical combat and a sci-fi setting. The common ground extends to multiplayer gameplay. Where the two diverge is genre: real-time strategy.
Released 3 years after Sid Meier's Civilization® V.

Its point of contact with Sid Meier's Civilization® V is turn-based strategy, tactical combat and historical setting. Both also lean on an isometric view and single-player focus. The distance is in genre and combat — its own ground is real-time strategy and melee combat.
It predates Sid Meier's Civilization® V by 8 years, with what that implies technically.

With Sid Meier's Civilization® V it shares tactical combat, fantasy world and single-player focus. The common ground extends to an isometric view. Where the two diverge is genre: real-time strategy.

The thread back to Sid Meier's Civilization® V runs through turn-based strategy, fantasy world and single-player focus. To that it adds an isometric view. They part company on genre and visuals: this one brings card game strategy and a third-person camera.
It predates Sid Meier's Civilization® V by 22 years, with what that implies technically.

What carries over from Sid Meier's Civilization® V is fantasy world, single-player focus and an isometric view. The distance is in genre — its own ground is real-time strategy.
It predates Sid Meier's Civilization® V by 10 years, with what that implies technically.
Found one on the list you already love? Open its own list: the games that play most like it, ranked, with the reason for each.
If Sid Meier's Civilization® V left you wanting more, this is where you narrow it down. Was it the turn-Based Strat or the simulation that hooked you? There is a list of just that. And if you play on PlayStation, Xbox and Mobile, filter by platform and skip the games you could not play anyway.
Sometimes what you want is not a Sid Meier's Civilization® V look-alike but simply the best Grand Strategy Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Strategy Games ranking is a good way to run into something you were not expecting.