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Sid Meier’s Civilization® VI

34 Games with a historical setting like Sid Meier’s Civilization® VI that you should try

Games like Sid Meier’s Civilization® VI · Find similar →

We filtered the 50 games similar to Sid Meier’s Civilization® VI down to the 34 that fit the “Historical” category. Sid Meier's Civilization Revolution, Sid Meier's Civilization IV: Colonization and Sid Meier's Civilization® V top the list, ranked by affinity and similarity score to Sid Meier’s Civilization® VI.

NextGameLike86/ 100

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GenreStrategySubgenreGrand Strategy
Tags
SoloMultiplayer
Year 2016Dev Aspyr Media

Quick answer

Within the “Historical” category, the closest game to Sid Meier’s Civilization® VI is Sid Meier's Civilization Revolution — scoring 84/100 on our similarity scale. Sid Meier's Civilization IV: Colonization and Sid Meier's Civilization® V follow close behind.

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The best games with a historical setting like Sid Meier’s Civilization® VI

34 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Sid Meier’s Civilization® VI. Each one has been evaluated across 10 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Sid Meier's Civilization Revolution

84
NGL81
Sid Meier's Civilization Revolution
Closest overall match
StrategyGrand Strategy
SoloMultiplayerTacticalFantasyHistoricalIsometric
Year 2008Dev Firaxis Games · 2K GamesOn PlayStation 3

If Sid Meier’s Civilization® VI worked for you because of deep simulation, tactical combat and fantasy world, the same is here. Both also lean on multiplayer gameplay and an isometric view.

It predates Sid Meier’s Civilization® VI by 8 years, with what that implies technically.

Genre100Combat100Game mode100Setting100Visuals100
2

Sid Meier's Civilization IV: Colonization

81
NGL80
Sid Meier's Civilization IV: Colonization
StrategyGrand Strategy
SoloMultiplayerHistoricalFantasyBase BuildingIsometric
Year 2008Dev Aspyr Media · 2K GamesPlaytime ~1hOn PC · iOS · Apple Macintosh

It shares the essentials of what Sid Meier’s Civilization® VI does: turn-based strategy, historical setting and single-player focus. To that it adds base building and an isometric view. Its own ground is adventure storytelling.

Same studio: Aspyr Media.

Genre100Game mode100Setting100Visuals100Progression81
3

Sid Meier's Civilization® V

81
NGL92
Sid Meier's Civilization® V
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalFantasyBase BuildingIsometric
Year 2010Dev Aspyr Media · 2K GamesPlaytime ~27hOn PC · Apple Macintosh · Linux

Genre puts it alongside Sid Meier’s Civilization® VI, and so does turn-based strategy, tactical combat and historical setting. The common ground extends to multiplayer gameplay and base building. Where the two diverge is progression and combat: exploration and discovery, and ranged combat.

Same studio: Aspyr Media.

Genre100Visuals100Game mode93Setting70Combat68Progression40
4

Crusader Kings II

77
NGL81
Crusader Kings II
StrategyGrand Strategy
MultiplayerSoloHistoricalFantasyIsometric
Year 2012Dev Paradox Development Studio · Paradox InteractivePlaytime ~3hOn PC · Apple Macintosh · Linux

It meets Sid Meier’s Civilization® VI on turn-based strategy, historical setting and multiplayer gameplay. To that it adds an isometric view. Its own ground is deep RPG systems and a sandbox world.

Genre100Game mode100Visuals100Setting75
5

Sid Meier's Colonization (Classic)

71
NGL96
Sid Meier's Colonization (Classic)
Closest on progression
StrategyGrand Strategy
SoloHistoricalFantasyBase BuildingManagementIsometric
Year 2014Dev MicroProse Software · Nightdive StudiosPlaytime ~1hOn PC · Apple Macintosh · Linux

The thread back to Sid Meier’s Civilization® VI runs through deep simulation, historical setting and single-player focus. Both also lean on base building and an isometric view. The distance is in game mode — its own ground is adventure storytelling and pixel art.

Genre100Setting100Progression100Visuals86Game mode54
6

Ultimate Arena

69
NGL54
Ultimate Arena
StrategyGrand Strategy
SoloTacticalFantasyHistoricalIsometric
Year 2016Dev TriverskePlaytime ~4hOn PC · Linux

Same family as Sid Meier’s Civilization® VI: turn-based strategy, tactical combat and fantasy world. To that it adds single-player focus and an isometric view. They part company on visuals and game mode: this one brings 2D presentation.

Genre100Combat100Setting73Game mode54Visuals47
7

MASSIVE CHALICE

66
NGL65
MASSIVE CHALICE
StrategyGrand Strategy
SoloTacticalFantasyHistoricalManagement
Year 2015Dev Double Fine ProductionsPlaytime ~3hOn PC · Xbox · Apple Macintosh

Genre puts it alongside Sid Meier’s Civilization® VI, and so does deep simulation, tactical combat and fantasy world. Both also lean on resource management and single-player focus. The distance is in progression and game mode — its own ground is magic-based combat and crafting mechanics.

Genre100Setting82Combat61Game mode54Progression35
8

Commander: Conquest of the Americas

48
NGL57
Commander: Conquest of the Americas
StrategyRTS
SoloMultiplayerTacticalHistoricalFantasyManagementBase Building
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

It meets Sid Meier’s Civilization® VI on deep simulation, tactical combat and historical setting. The common ground extends to single-player focus and resource management. Where the two diverge is genre: real-time strategy.

Combat100Game mode100Setting100Progression85Genre50
9

East India Company

47
NGL57
East India Company
StrategyRTS
SoloMultiplayerTacticalHistoricalFantasyManagementBase Building
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

It meets Sid Meier’s Civilization® VI on deep simulation, tactical combat and historical setting. To that it adds single-player focus and resource management. They part company on genre: this one brings real-time strategy.

Combat100Game mode100Progression83Setting70Genre50
10

Stronghold HD (2012)

40
NGL88
Stronghold HD (2012)
StrategyTower Defense
SoloMultiplayerTacticalHistoricalFantasyBase BuildingManagementIsometric
Year 2012Dev FireFly StudiosPlaytime ~3hOn PC · Apple Macintosh

With Sid Meier’s Civilization® VI it shares deep simulation, tactical combat and historical setting. Both also lean on multiplayer gameplay and base building. The distance is in genre and setting — its own ground is real-time strategy and a medieval setting.

Combat100Game mode100Progression90Visuals77Setting65Genre50
11

Stronghold Crusader

37
NGL92
Stronghold Crusader
StrategyTower Defense
SoloMultiplayerTacticalHistoricalFantasyBase BuildingManagementIsometric
Year 2002Dev Firefly Studios · Take-Two InteractiveOn PC

What carries over from Sid Meier’s Civilization® VI is deep simulation, tactical combat and historical setting. The common ground extends to base building and an isometric view. Where the two diverge is genre and combat: sandbox freedom and melee combat.

It predates Sid Meier’s Civilization® VI by 14 years, with what that implies technically.

Game mode100Progression100Visuals80Combat66Setting66Genre50
12

Impossible Creatures Steam Edition

36
NGL82
Impossible Creatures Steam Edition
StrategyRTS
SoloMultiplayerTacticalHistoricalFantasyBase BuildingIsometric
Year 2003Dev THQ NordicPlaytime ~1hOn PC

The thread back to Sid Meier’s Civilization® VI runs through deep simulation, tactical combat and historical setting. Both also lean on an isometric view and single-player focus. The distance is in genre and combat — its own ground is real-time strategy and melee combat.

It predates Sid Meier’s Civilization® VI by 13 years, with what that implies technically.

Game mode100Visuals100Progression83Setting80Combat68Genre50
13

Napoleon: Total War

36
NGL89
Napoleon: Total War
StrategyRTS
SoloMultiplayerTacticalHistoricalFantasyIsometric
Year 2010Dev The Creative Assembly · Feral InteractiveOn PC · Mac

The thread back to Sid Meier’s Civilization® VI runs through turn-based strategy, tactical combat and historical setting. The common ground extends to an isometric view and single-player focus. Where the two diverge is genre: real-time strategy.

Game mode100Setting100Visuals100Combat82Genre50
14

Dawn of Discovery

36
NGL72
Dawn of Discovery
StrategyRTS
SoloMultiplayerFantasyHistoricalBase BuildingManagementIsometric
Year 2009Dev Related Designs · Ubisoft EntertainmentPlaytime ~1hOn PC · Nintendo

If Sid Meier’s Civilization® VI worked for you because of deep simulation, fantasy world and single-player focus, the same is here. Both also lean on an isometric view and base building. The distance is in genre — its own ground is real-time strategy.

Game mode100Setting100Progression100Visuals100Genre50
15

Medieval: Total War

34
NGL77
Medieval: Total War
StrategyRTS
SoloMultiplayerTacticalHistoricalFantasyIsometric
Year 2002Dev The Creative Assembly · ActivisionOn PC

It meets Sid Meier’s Civilization® VI on turn-based strategy, tactical combat and historical setting. The common ground extends to single-player focus and an isometric view. Where the two diverge is genre and combat: real-time strategy and melee combat.

It predates Sid Meier’s Civilization® VI by 14 years, with what that implies technically.

Game mode100Visuals100Setting77Combat67Genre50

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Explore games similar to Sid Meier’s Civilization® VI by category

If Sid Meier’s Civilization® VI left you wanting more, this is where you narrow it down. Was it the simulation or the turn-Based Strat that hooked you? There is a list of just that. And if you play on PlayStation, Xbox and Mobile, filter by platform and skip the games you could not play anyway.

Rankings in the same genre

Sometimes what you want is not a Sid Meier’s Civilization® VI look-alike but simply the best Grand Strategy Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Strategy Games ranking is a good way to run into something you were not expecting.