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Sid Meier's Civilization IV: Colonization

38 Multiplayer games like Sid Meier's Civilization IV: Colonization that you should try

Games like Sid Meier's Civilization IV: Colonization · Find similar →

We filtered the 48 games similar to Sid Meier's Civilization IV: Colonization down to the 38 that fit the “Multiplayer” category. Sid Meier’s Civilization® VI, Sid Meier's Civilization: Beyond Earth and Sid Meier's Civilization® V top the list, ranked by affinity and similarity score to Sid Meier's Civilization IV: Colonization.

NextGameLike78/ 100

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GenreStrategySubgenreGrand Strategy
Tags
SoloMultiplayer
Year 2008Dev Aspyr Media
Stores

Quick answer

Within the “Multiplayer” category, the closest game to Sid Meier's Civilization IV: Colonization is Sid Meier’s Civilization® VI — scoring 74/100 on our similarity scale. Sid Meier's Civilization: Beyond Earth and Sid Meier's Civilization® V follow close behind.

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The best multiplayer games like Sid Meier's Civilization IV: Colonization

38 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Sid Meier's Civilization IV: Colonization. Each one has been evaluated across 9 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Sid Meier’s Civilization® VI

74
NGL88
Sid Meier’s Civilization® VI
Closest overall match
StrategyGrand Strategy
SoloMultiplayerHistoricalFantasyBase BuildingIsometric
Year 2016Dev Aspyr Media · 2K GamesPlaytime ~15hOn PC · PS · Xbox

If Sid Meier's Civilization IV: Colonization worked for you because of deep simulation, historical setting and single-player focus, the same is here. Both also lean on base building and an isometric view. What it adds of its own: tactical combat and resource management.

Same studio: Aspyr Media.

Genre100Game mode100Setting100Visuals100Progression81
2

Sid Meier's Civilization: Beyond Earth

74
NGL71
Sid Meier's Civilization: Beyond Earth
StrategyGrand Strategy
SoloMultiplayerBase BuildingIsometricTactical
Year 2014Dev Firaxis Games · 2K GamesOn Linux · PC · Mac

Shelved next to Sid Meier's Civilization IV: Colonization for good reason: turn-based strategy, single-player focus and base building. The common ground extends to an isometric view. Where the two diverge is setting and progression: exploration and discovery, and a sci-fi setting.

Released 6 years after Sid Meier's Civilization IV: Colonization.

Genre100Game mode100Visuals100Progression46Setting0
3

Sid Meier's Civilization® V

71
NGL92
Sid Meier's Civilization® V
StrategyGrand Strategy
SoloMultiplayerHistoricalFantasyBase BuildingIsometric
Year 2010Dev Aspyr Media · 2K GamesPlaytime ~27hOn PC · Apple Macintosh · Linux

The thread back to Sid Meier's Civilization IV: Colonization runs through turn-based strategy, historical setting and single-player focus. Both also lean on an isometric view and base building. The distance is in progression — its own ground is exploration and discovery.

Same studio: Aspyr Media.

Genre100Visuals100Game mode93Setting70Progression47
4

Sid Meier's Civilization Revolution

71
NGL81
Sid Meier's Civilization Revolution
StrategyGrand Strategy
SoloMultiplayerFantasyHistoricalIsometric
Year 2008Dev Firaxis Games · 2K GamesOn PlayStation 3

It shares the essentials of what Sid Meier's Civilization IV: Colonization does: deep simulation, fantasy world and single-player focus. To that it adds an isometric view. Its own ground is tactical combat.

Genre100Game mode100Setting100Visuals100
5

Crusader Kings II

70
NGL81
Crusader Kings II
StrategyGrand Strategy
MultiplayerSoloHistoricalFantasyIsometric
Year 2012Dev Paradox Development Studio · Paradox InteractivePlaytime ~3hOn PC · Apple Macintosh · Linux

It meets Sid Meier's Civilization IV: Colonization on turn-based strategy, historical setting and multiplayer gameplay. Both also lean on an isometric view. What it adds of its own: deep RPG systems and a sandbox world.

Released 4 years after Sid Meier's Civilization IV: Colonization.

Genre100Game mode100Visuals100Setting75
6

Crusader Kings III

64
NGL89
Crusader Kings III
StrategyGrand Strategy
SoloMultiplayerHistoricalIsometricTactical
Year 2020Dev Paradox Developement Studios · Paradox InteractivePlaytime ~12hOn PC · PS · Xbox

The genre is the same as Sid Meier's Civilization IV: Colonization’s, and with it deep simulation, historical setting and single-player focus. The common ground extends to an isometric view. Where the two diverge is progression and setting: a medieval setting and resource management.

Released 12 years after Sid Meier's Civilization IV: Colonization.

Genre100Game mode100Visuals100Setting50Progression0
7

Advance Wars

60
NGL100
Advance Wars
StrategyGrand Strategy
SoloMultiplayerIsometricTacticalSci-Fi
Year 2001Dev Intelligent Systems · Nintendo

The genre is the same as Sid Meier's Civilization IV: Colonization’s, and with it deep simulation, single-player focus and an isometric view. They part company on setting and visuals: this one brings a sci-fi setting and 2D presentation.

Genre100Game mode100Visuals56Setting0
8

Sid Meier's Alpha Centauri

60
NGL91
Sid Meier's Alpha Centauri
StrategyGrand Strategy
SoloMultiplayerIsometricSpaceSci-Fi
Year 1999Dev Firaxis Games · Electronic ArtsOn Linux · PC · Mac

On paper it is what Sid Meier's Civilization IV: Colonization is — turn-based strategy, single-player focus and an isometric view — though the resemblance is mostly at that level. They part company on setting and visuals: this one brings a space setting and a first-person view.

It predates Sid Meier's Civilization IV: Colonization by 9 years, with what that implies technically.

Genre100Game mode100Visuals67Setting0
9

Advance Wars: Dual Strike

60
NGL91
Advance Wars: Dual Strike
StrategyGrand Strategy
SoloMultiplayerIsometricTacticalSci-Fi
Year 2005Dev Intelligent Systems · Nintendo

Genre puts it alongside Sid Meier's Civilization IV: Colonization, and so does deep simulation, single-player focus and an isometric view. The distance is in setting and visuals — its own ground is a sci-fi setting and 2D presentation.

Genre100Game mode100Visuals69Setting0
10

Turmoil

57
NGL86
Turmoil
StrategyGrand Strategy
SoloMultiplayerHistoricalCo-opPvP
Year 2016Dev Gamious · PlaydigiousOn PS4 · Linux · Android

Genre puts it alongside Sid Meier's Civilization IV: Colonization, and so does deep simulation, historical setting and single-player focus. Where the two diverge is progression and visuals: co-op play and resource management.

Released 8 years after Sid Meier's Civilization IV: Colonization.

Genre100Setting75Game mode65Progression0Visuals0
11

Pokémon Stadium 2

57
NGL60
Pokémon Stadium 2
StrategyGrand Strategy
SoloMultiplayerSci-FiThird Person
Year 2000Dev HAL Laboratory · Gradiente

Genre puts it alongside Sid Meier's Civilization IV: Colonization, and so does deep simulation and single-player focus. They part company on setting and visuals: this one brings a sci-fi setting and a third-person camera.

It predates Sid Meier's Civilization IV: Colonization by 8 years, with what that implies technically.

Genre100Game mode100Setting0Visuals0
12

Commander: Conquest of the Americas

43
NGL57
Commander: Conquest of the Americas
StrategyRTS
SoloMultiplayerHistoricalFantasyBase Building
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

With Sid Meier's Civilization IV: Colonization it shares deep simulation, historical setting and single-player focus. Both also lean on base building. The distance is in progression and genre — its own ground is real-time strategy and resource management.

Game mode100Setting100Genre50Progression48
13

East India Company

41
NGL57
East India Company
StrategyRTS
SoloMultiplayerHistoricalFantasyBase Building
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

It meets Sid Meier's Civilization IV: Colonization on deep simulation, historical setting and single-player focus. Both also lean on base building. The distance is in progression and genre — its own ground is real-time strategy and resource management.

Game mode100Setting70Genre50Progression48
14

Dawn of Discovery

38
NGL72
Dawn of Discovery
StrategyRTS
SoloMultiplayerFantasyHistoricalBase BuildingIsometric
Year 2009Dev Related Designs · Ubisoft EntertainmentPlaytime ~1hOn PC · Nintendo

With Sid Meier's Civilization IV: Colonization it shares deep simulation, fantasy world and single-player focus. The common ground extends to base building and an isometric view. Where the two diverge is genre and progression: real-time strategy and resource management.

Game mode100Setting100Visuals100Progression65Genre50
15

Europa Universalis III

34
NGL79
Europa Universalis III
StrategyRTS
SoloMultiplayerHistoricalIsometricSandbox World
Year 2007Dev Paradox InteractiveOn PC · Mac

The thread back to Sid Meier's Civilization IV: Colonization runs through turn-based strategy, historical setting and single-player focus. Both also lean on an isometric view. The distance is in genre — its own ground is real-time strategy.

Game mode100Visuals100Setting78Genre50

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Rankings in the same genre

Sometimes what you want is not a Sid Meier's Civilization IV: Colonization look-alike but simply the best Grand Strategy Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Strategy Games ranking is a good way to run into something you were not expecting.