Oil Rush

Held in common with Command & Conquer 3: Tiberium Wars: a sci-fi setting, single-player focus and an isometric view.
Released 5 years after Command & Conquer 3: Tiberium Wars.

Games like Command & Conquer 3: Tiberium Wars · Find similar →
We filtered the 50 games similar to Command & Conquer 3: Tiberium Wars down to the 19 that fit the “Sci-Fi” category. Oil Rush, Robowars and Plants vs. Zombies 2: It's About Time top the list, ranked by affinity and similarity score to Command & Conquer 3: Tiberium Wars.
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Within the “Sci-Fi” category, the closest game to Command & Conquer 3: Tiberium Wars is Oil Rush — scoring 67/100 on our similarity scale. Robowars and Plants vs. Zombies 2: It's About Time follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Command & Conquer 3: Tiberium Wars. Each one has been evaluated across 13 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

Held in common with Command & Conquer 3: Tiberium Wars: a sci-fi setting, single-player focus and an isometric view.
Released 5 years after Command & Conquer 3: Tiberium Wars.

It comes from the same genre as Command & Conquer 3: Tiberium Wars and shares tactical combat, a sci-fi setting and single-player focus. Both also lean on an isometric view. The distance is in game mode and visuals — its own ground is a cyberpunk setting and co-op play.
Released 7 years after Command & Conquer 3: Tiberium Wars.

Same family as Command & Conquer 3: Tiberium Wars: tactical combat, a sci-fi setting and single-player focus. The distance is in tone and visuals — its own ground is dark, oppressive atmosphere and 2D presentation.
Released 6 years after Command & Conquer 3: Tiberium Wars.

With Command & Conquer 3: Tiberium Wars it shares melee combat, a sci-fi setting and single-player focus. To that it adds an isometric view. They part company on game mode: this one brings fantasy world.
Released 4 years after Command & Conquer 3: Tiberium Wars.

If Command & Conquer 3: Tiberium Wars worked for you because of real-time strategy, melee combat and historical setting, the same is here. The common ground extends to single-player focus and base building. Where the two diverge is genre: fantasy world.

What brings it close to Command & Conquer 3: Tiberium Wars is real-time strategy, strong narrative focus and melee combat, and the two track each other on combat, tone and progression. Both also lean on a sci-fi setting and single-player focus. The distance is in genre and setting — its own ground is an anime aesthetic.
Same studio: Electronic Arts Los Angeles.

The thread back to Command & Conquer 3: Tiberium Wars runs through real-time strategy, tactical combat and a sci-fi setting. Both also lean on single-player focus and an isometric view. The distance is in genre and setting — its own ground is turn-based strategy and a space setting.

On paper it is what Command & Conquer 3: Tiberium Wars is — melee combat, a sci-fi setting and single-player focus — though the resemblance is mostly at that level. To that it adds an isometric view. They part company on tone and setting: this one brings punishing difficulty and a space setting.

Genre puts it alongside Command & Conquer 3: Tiberium Wars, and so does tactical combat, a sci-fi setting and single-player focus. To that it adds an isometric view. They part company on tone and progression: this one brings punishing difficulty and a space setting.

It shares the essentials of what Command & Conquer 3: Tiberium Wars does: tactical combat, a sci-fi setting and single-player focus. The common ground extends to an isometric view. Where the two diverge is progression and setting: loot and gear systems.
It predates Command & Conquer 3: Tiberium Wars by 9 years, with what that implies technically.

Same family as Command & Conquer 3: Tiberium Wars: tactical combat, a sci-fi setting and single-player focus. Both also lean on an isometric view. The distance is in game mode and combat.

It comes from the same genre as Command & Conquer 3: Tiberium Wars and shares tactical combat, a sci-fi setting and single-player focus. Both also lean on an isometric view. The distance is in game mode and visuals — its own ground is a top-down view.
Released 6 years after Command & Conquer 3: Tiberium Wars.

The genre is the same as Command & Conquer 3: Tiberium Wars’s, and with it a sci-fi setting, single-player focus and base building. The distance is in game mode and setting.

Genre puts it alongside Command & Conquer 3: Tiberium Wars, and so does melee combat, a sci-fi setting and single-player focus. The common ground extends to an isometric view. Where the two diverge is tone and game mode: punishing difficulty and pixel art.
Released 3 years after Command & Conquer 3: Tiberium Wars.

On paper it is what Command & Conquer 3: Tiberium Wars is — a sci-fi setting and single-player focus — though the resemblance is mostly at that level. The distance is in game mode and setting.
Released 5 years after Command & Conquer 3: Tiberium Wars.
Found one on the list you already love? Open its own list: the games that play most like it, ranked, with the reason for each.
If Command & Conquer 3: Tiberium Wars left you wanting more, this is where you narrow it down. Was it the RTS or the simulation that hooked you? There is a list of just that. And if you play on Nintendo Switch, PlayStation, Xbox and Mobile, filter by platform and skip the games you could not play anyway.
Sometimes what you want is not a Command & Conquer 3: Tiberium Wars look-alike but simply the best Tower Defense Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Strategy Games ranking is a good way to run into something you were not expecting.