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Civilization IV: Beyond the Sword

38 Games with a historical setting like Civilization IV: Beyond the Sword that you should try

Games like Civilization IV: Beyond the Sword · Find similar →

We filtered the 49 games similar to Civilization IV: Beyond the Sword down to the 38 that fit the “Historical” category. Sid Meier's Civilization IV: Colonization, Sid Meier’s Civilization® VI and Sid Meier's Civilization® V top the list, ranked by affinity and similarity score to Civilization IV: Beyond the Sword.

NextGameLike86/ 100

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GenreStrategySubgenreGrand Strategy
Tags
SoloMultiplayer
Year 2007Dev Firaxis
Stores

Quick answer

Within the “Historical” category, the closest game to Civilization IV: Beyond the Sword is Sid Meier's Civilization IV: Colonization — scoring 84/100 on our similarity scale. Sid Meier’s Civilization® VI and Sid Meier's Civilization® V follow close behind.

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The best games with a historical setting like Civilization IV: Beyond the Sword

38 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Civilization IV: Beyond the Sword. Each one has been evaluated across 8 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Sid Meier's Civilization IV: Colonization

84
NGL80
Sid Meier's Civilization IV: Colonization
Closest overall match
StrategyGrand Strategy
SoloMultiplayerHistoricalFantasyBase BuildingIsometric
Year 2008Dev Aspyr Media · 2K GamesPlaytime ~1hOn PC · iOS · Apple Macintosh

If Civilization IV: Beyond the Sword worked for you because of turn-based strategy, historical setting and single-player focus, the same is here. To that it adds base building and an isometric view. Its own ground is adventure storytelling.

Genre100Game mode100Setting100Progression100Visuals100
2

Sid Meier’s Civilization® VI

84
NGL88
Sid Meier’s Civilization® VI
StrategyGrand Strategy
SoloMultiplayerHistoricalFantasyBase BuildingIsometric
Year 2016Dev Aspyr Media · 2K GamesPlaytime ~15hOn PC · PS · Xbox

What brings it close to Civilization IV: Beyond the Sword is deep simulation, historical setting and single-player focus, and the two track each other on genre, game mode and setting. The common ground extends to base building and an isometric view. It sets itself apart with tactical combat and resource management.

Released 9 years after Civilization IV: Beyond the Sword.

Genre100Game mode100Setting100Visuals100Progression81
3

Sid Meier's Civilization® V

81
NGL92
Sid Meier's Civilization® V
StrategyGrand Strategy
SoloMultiplayerHistoricalFantasyBase BuildingIsometric
Year 2010Dev Aspyr Media · 2K GamesPlaytime ~27hOn PC · Apple Macintosh · Linux

Its point of contact with Civilization IV: Beyond the Sword is turn-based strategy, historical setting and single-player focus. To that it adds base building and an isometric view. They part company on progression: this one brings exploration and discovery.

Released 3 years after Civilization IV: Beyond the Sword.

Genre100Visuals100Game mode93Setting70Progression47
4

Sid Meier's Civilization Revolution

81
NGL81
Sid Meier's Civilization Revolution
StrategyGrand Strategy
SoloMultiplayerFantasyHistoricalIsometric
Year 2008Dev Firaxis Games · 2K GamesOn PlayStation 3

What brings it close to Civilization IV: Beyond the Sword is deep simulation, fantasy world and single-player focus, and the two track each other on genre, game mode and setting. To that it adds an isometric view. Its own ground is tactical combat.

Genre100Game mode100Setting100Visuals100
5

Crusader Kings II

79
NGL81
Crusader Kings II
StrategyGrand Strategy
MultiplayerSoloHistoricalFantasyIsometric
Year 2012Dev Paradox Development Studio · Paradox InteractivePlaytime ~3hOn PC · Apple Macintosh · Linux

Held in common with Civilization IV: Beyond the Sword: turn-based strategy, historical setting and multiplayer gameplay. Both also lean on an isometric view. What it adds of its own: deep RPG systems and a sandbox world.

Released 5 years after Civilization IV: Beyond the Sword.

Genre100Game mode100Visuals100Setting75
6

Sid Meier's Colonization (Classic)

70
NGL96
Sid Meier's Colonization (Classic)
StrategyGrand Strategy
SoloHistoricalFantasyBase BuildingIsometric
Year 2014Dev MicroProse Software · Nightdive StudiosPlaytime ~1hOn PC · Apple Macintosh · Linux

The thread back to Civilization IV: Beyond the Sword runs through deep simulation, historical setting and single-player focus. The common ground extends to an isometric view and base building. Where the two diverge is game mode: adventure storytelling and resource management.

Released 7 years after Civilization IV: Beyond the Sword.

Genre100Setting100Visuals86Progression77Game mode54
7

Ultimate Arena

65
NGL54
Ultimate Arena
StrategyGrand Strategy
SoloFantasyHistoricalIsometricTactical
Year 2016Dev TriverskePlaytime ~4hOn PC · Linux

Same family as Civilization IV: Beyond the Sword: turn-based strategy, fantasy world and single-player focus. To that it adds an isometric view. They part company on visuals and game mode: this one brings 2D presentation.

Released 9 years after Civilization IV: Beyond the Sword.

Genre100Setting73Game mode54Visuals47
8

MASSIVE CHALICE

62
NGL65
MASSIVE CHALICE
StrategyGrand Strategy
SoloFantasyHistoricalTacticalMagic
Year 2015Dev Double Fine ProductionsPlaytime ~3hOn PC · Xbox · Apple Macintosh

Genre puts it alongside Civilization IV: Beyond the Sword, and so does deep simulation, fantasy world and single-player focus. They part company on progression and game mode: this one brings crafting mechanics.

Released 8 years after Civilization IV: Beyond the Sword.

Genre100Setting82Game mode54Progression0
9

Commander: Conquest of the Americas

41
NGL57
Commander: Conquest of the Americas
StrategyRTS
SoloMultiplayerHistoricalFantasyBase Building
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

Held in common with Civilization IV: Beyond the Sword: deep simulation, historical setting and single-player focus. Both also lean on base building. The distance is in progression and genre — its own ground is real-time strategy and resource management.

Released 3 years after Civilization IV: Beyond the Sword.

Game mode100Setting100Genre50Progression48
10

East India Company

40
NGL57
East India Company
StrategyRTS
SoloMultiplayerHistoricalFantasyBase Building
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

With Civilization IV: Beyond the Sword it shares deep simulation, historical setting and single-player focus. The common ground extends to base building. Where the two diverge is progression and genre: real-time strategy and resource management.

Game mode100Setting70Genre50Progression48
11

Grand Ages: Rome

35
NGL73
Grand Ages: Rome
StrategyRTS
SoloMultiplayerHistoricalFantasyBase BuildingIsometric
Year 2009Dev Haemimont Games · Kalypso MediaPlaytime ~1hOn PC

With Civilization IV: Beyond the Sword it shares deep simulation, historical setting and single-player focus. Both also lean on base building and an isometric view. The distance is in genre and visuals — its own ground is real-time strategy and a first-person view.

Game mode100Setting100Progression100Visuals67Genre50
12

Dawn of Discovery

35
NGL72
Dawn of Discovery
StrategyRTS
SoloMultiplayerFantasyHistoricalBase BuildingIsometric
Year 2009Dev Related Designs · Ubisoft EntertainmentPlaytime ~1hOn PC · Nintendo

Held in common with Civilization IV: Beyond the Sword: deep simulation, fantasy world and single-player focus. To that it adds base building and an isometric view. They part company on genre and progression: this one brings real-time strategy and resource management.

Game mode100Setting100Visuals100Progression65Genre50
13

Impossible Creatures Steam Edition

34
NGL82
Impossible Creatures Steam Edition
StrategyRTS
SoloMultiplayerHistoricalFantasyBase BuildingIsometric
Year 2003Dev THQ NordicPlaytime ~1hOn PC

Its point of contact with Civilization IV: Beyond the Sword is deep simulation, historical setting and single-player focus. The common ground extends to an isometric view and base building. Where the two diverge is genre: real-time strategy.

Game mode100Progression100Visuals100Setting80Genre50
14

Majesty 2

34
NGL67
Majesty 2
StrategyRTS
SoloMultiplayerFantasyHistoricalBase BuildingIsometric
Year 2009Dev 1C:InoCo · Paradox InteractivePlaytime ~2hOn PC

What carries over from Civilization IV: Beyond the Sword is deep simulation, fantasy world and single-player focus. The common ground extends to an isometric view and base building. Where the two diverge is genre and setting: real-time strategy and a mythological setting.

Game mode100Progression100Visuals100Setting67Genre50
15

Stronghold Crusader

34
NGL92
Stronghold Crusader
StrategyTower Defense
SoloMultiplayerHistoricalFantasyBase BuildingIsometric
Year 2002Dev Firefly Studios · Take-Two InteractiveOn PC

The thread back to Civilization IV: Beyond the Sword runs through deep simulation, historical setting and single-player focus. The common ground extends to base building and an isometric view. Where the two diverge is genre and setting: sandbox freedom and a medieval setting.

Game mode100Visuals80Progression74Setting66Genre50

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Explore games similar to Civilization IV: Beyond the Sword by category

If Civilization IV: Beyond the Sword left you wanting more, this is where you narrow it down. Was it the turn-Based Strat or the simulation that hooked you? There is a list of just that. And if you play on PlayStation, Xbox and Mobile, filter by platform and skip the games you could not play anyway.

Rankings in the same genre

Sometimes what you want is not a Civilization IV: Beyond the Sword look-alike but simply the best Grand Strategy Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Strategy Games ranking is a good way to run into something you were not expecting.