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The Guild II Renaissance

19 Games with a medieval setting like The Guild II Renaissance that you should try

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We filtered the 50 games similar to The Guild II Renaissance down to the 19 that fit the “Medieval” category. Stonehearth, Stronghold 2 and Stronghold 2: Steam Edition top the list, ranked by affinity and similarity score to The Guild II Renaissance.

NextGameLike69/ 100

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GenreStrategySubgenreRTS
Tags
CozySoloMultiplayer
Year 2010Dev Runeforge Games Studio

Quick answer

Within the “Medieval” category, the closest game to The Guild II Renaissance is Stonehearth — scoring 92/100 on our similarity scale. Stronghold 2 and Stronghold 2: Steam Edition follow close behind.

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The best games with a medieval setting like The Guild II Renaissance

19 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to The Guild II Renaissance. Each one has been evaluated across 15 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Stonehearth

92
NGL69
Stonehearth
Closest overall match
StrategyRTS
SoloMultiplayerCozySandbox WorldOpen WorldHistoricalMedievalBase BuildingExplorationManagement
Year 2015Dev Radiant EntertainmentPlaytime ~6hOn PC

It shares the essentials of what The Guild II Renaissance does: cozy, relaxing feel, a sandbox world and historical setting. The common ground extends to single-player focus and base building. It sets itself apart with survival mechanics and fantasy world.

Released 5 years after The Guild II Renaissance.

Genre100Tone100World100Setting96Progression88Game mode73
2

Stronghold 2

87
NGL83
Stronghold 2
Closest on game mode
StrategyRTS
SoloMultiplayerSandbox WorldOpen WorldMedievalHistoricalBase BuildingManagementExploration
Year 2005Dev Firefly Studios · 2K GamesOn PC

What brings it close to The Guild II Renaissance is a sandbox world, a medieval setting and single-player focus, and the two track each other on genre, game mode and setting. To that it adds resource management. Its own ground is tactical combat and an isometric view.

Genre100Game mode100Setting100World100Progression100
3

Stronghold 2: Steam Edition

87
NGL81
Stronghold 2: Steam Edition
StrategyRTS
SoloMultiplayerSandbox WorldOpen WorldMedievalHistoricalBase BuildingManagementExploration
Year 2005Dev FireFly Studios · 2K GamesOn PC

What brings it close to The Guild II Renaissance is a sandbox world, a medieval setting and single-player focus, and the two track each other on genre, game mode and setting. Both also lean on resource management. What it adds of its own: tactical combat and an isometric view.

Genre100Game mode100Setting100World100Progression100
4

Stronghold 3 Gold

86
NGL36
Stronghold 3 Gold
StrategyRTS
SoloMultiplayerSandbox WorldOpen WorldHistoricalMedievalBase BuildingManagementExploration
Year 2012Dev FireFly StudiosPlaytime ~4hOn PC · Apple Macintosh · Linux

It shares the essentials of what The Guild II Renaissance does: a sandbox world, historical setting and single-player focus. Both also lean on base building. What it adds of its own: tactical combat and fantasy world.

Genre100World100Progression100Game mode93Setting89
5

The Guild II

83
NGL68
The Guild II
StrategyRTS
SoloMultiplayerSandbox WorldHistoricalMedieval
Year 2008Dev Trine Game Studios · JoWooD ProductionsPlaytime ~1hOn PC

Its point of contact with The Guild II Renaissance is a sandbox world, historical setting and single-player focus. Its own ground is an isometric view.

Genre100Game mode100Setting100World71
6

Europa Universalis IV

76
NGL86
Europa Universalis IV
StrategyRTS
SoloMultiplayerSandbox WorldOpen WorldHistoricalMedievalManagement
Year 2013Dev Paradox Development Studio · Paradox InteractivePlaytime ~6hOn PC · Apple Macintosh · Linux

What carries over from The Guild II Renaissance is a sandbox world, historical setting and single-player focus. To that it adds resource management. They part company on progression: this one brings turn-based strategy and tactical combat.

Released 3 years after The Guild II Renaissance.

Genre100World100Setting89Game mode71Progression55
7

East India Company

72
NGL57
East India Company
StrategyRTS
SoloMultiplayerHistoricalMedievalManagementBase BuildingExplorationsocial-trading
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

It shares the essentials of what The Guild II Renaissance does: historical setting, single-player focus and resource management. Both also lean on player trading. What it adds of its own: turn-based strategy and tactical combat.

Genre100Game mode100Progression100Setting91
8

Age of Empires II: Definitive Edition

63
NGL88
Age of Empires II: Definitive Edition
StrategyRTS
SoloMultiplayerHistoricalMedievalBase BuildingManagement
Year 2019Dev Forgotten Empires · Microsoft StudiosPlaytime ~5hOn PC · Xbox

It meets The Guild II Renaissance on historical setting, single-player focus and base building. What it adds of its own: tactical combat and co-op play.

Released 9 years after The Guild II Renaissance.

Genre100Setting100Progression88Game mode71
9

The Settlers III

63
The Settlers III
StrategyRTS
SoloMultiplayerHistoricalMedievalManagement
Year 1998Dev Blue Byte SoftwareOn PC

The thread back to The Guild II Renaissance runs through historical setting, single-player focus and resource management. The distance is in progression — its own ground is loot and gear systems.

It predates The Guild II Renaissance by 12 years, with what that implies technically.

Genre100Game mode100Setting83Progression38
10

Medieval II: Total War

61
NGL94
Medieval II: Total War
StrategyRTS
SoloMultiplayerMedievalHistoricalTactical
Year 2006Dev The Creative Assembly · SegaOn Linux · PC · Mac

Its point of contact with The Guild II Renaissance is a medieval setting and single-player focus. Its own ground is turn-based strategy and tactical combat.

Genre100Game mode100Setting100
11

Age of Empires IV: Anniversary Edition

61
NGL80
Age of Empires IV: Anniversary Edition
StrategyRTS
SoloMultiplayerHistoricalMedievalBase BuildingManagement
Year 2020Dev Forgotten Empires · Xbox Game StudiosPlaytime ~3hOn PC

With The Guild II Renaissance it shares historical setting, single-player focus and base building. They part company on game mode: this one brings co-op play.

Released 10 years after The Guild II Renaissance.

Genre100Setting100Progression88Game mode60
12

Total War: Shogun 2

58
NGL91
Total War: Shogun 2
StrategyRTS
SoloMultiplayerHistoricalMedievalCo-op
Year 2011Dev The Creative Assembly · SegaOn Linux · PC · Mac

Held in common with The Guild II Renaissance: historical setting and single-player focus. It sets itself apart with turn-based strategy and tactical combat.

Genre100Setting100Game mode73
13

Majesty 2

57
NGL67
Majesty 2
StrategyRTS
SoloMultiplayerHistoricalMedievalBase Building
Year 2009Dev 1C:InoCo · Paradox InteractivePlaytime ~2hOn PC

Genre puts it alongside The Guild II Renaissance, and so does historical setting, single-player focus and base building. The distance is in tone and progression — its own ground is punishing difficulty.

Genre100Game mode100Setting74Progression54Tone0
14

Age of Empires II: The Age of Kings

52
NGL80
Age of Empires II: The Age of Kings
StrategyRTS
SoloMultiplayerHistoricalMedievalTactical
Year 1999Dev Ensemble Studios · KonamiOn PC · Mac

With The Guild II Renaissance it shares historical setting and single-player focus. It sets itself apart with tactical combat and an isometric view.

It predates The Guild II Renaissance by 11 years, with what that implies technically.

Genre100Game mode100Setting100
15

Medieval: Total War

52
NGL77
Medieval: Total War
StrategyRTS
SoloMultiplayerHistoricalMedievalMelee
Year 2002Dev The Creative Assembly · ActivisionOn PC

It meets The Guild II Renaissance on historical setting and single-player focus. Its own ground is turn-based strategy and melee combat.

It predates The Guild II Renaissance by 8 years, with what that implies technically.

Genre100Game mode100Setting89

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