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The Guild II Renaissance

34 Simulation games like The Guild II Renaissance that you should try

Games like The Guild II Renaissance · Find similar →

We filtered the 50 games similar to The Guild II Renaissance down to the 34 that fit the “Simulation” category. Stonehearth, The Guild II and Stronghold 2 top the list, ranked by affinity and similarity score to The Guild II Renaissance.

NextGameLike69/ 100

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GenreStrategySubgenreRTS
Tags
CozySoloMultiplayer
Year 2010Dev Runeforge Games Studio

Quick answer

Within the “Simulation” category, the closest game to The Guild II Renaissance is Stonehearth — scoring 92/100 on our similarity scale. The Guild II and Stronghold 2 follow close behind.

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The best simulation games like The Guild II Renaissance

34 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to The Guild II Renaissance. Each one has been evaluated across 15 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Stonehearth

92
NGL69
Stonehearth
Closest overall match
StrategyRTS
SoloMultiplayerCozySandbox WorldOpen WorldHistoricalMedievalBase BuildingExplorationManagement
Year 2015Dev Radiant EntertainmentPlaytime ~6hOn PC

It shares the essentials of what The Guild II Renaissance does: cozy, relaxing feel, a sandbox world and historical setting. The common ground extends to single-player focus and base building. It sets itself apart with survival mechanics and fantasy world.

Released 5 years after The Guild II Renaissance.

Genre100Tone100World100Setting96Progression88Game mode73
2

The Guild II

83
NGL68
The Guild II
Closest on game mode
StrategyRTS
SoloMultiplayerSandbox WorldHistoricalMedieval
Year 2008Dev Trine Game Studios · JoWooD ProductionsPlaytime ~1hOn PC

Its point of contact with The Guild II Renaissance is a sandbox world, historical setting and single-player focus. Its own ground is an isometric view.

Genre100Game mode100Setting100World71
3

Stronghold 2

87
NGL83
Stronghold 2
Closest on progression
StrategyRTS
SoloMultiplayerSandbox WorldOpen WorldMedievalHistoricalBase BuildingManagementExploration
Year 2005Dev Firefly Studios · 2K GamesOn PC

What brings it close to The Guild II Renaissance is a sandbox world, a medieval setting and single-player focus, and the two track each other on genre, game mode and setting. To that it adds resource management. Its own ground is tactical combat and an isometric view.

Genre100Game mode100Setting100World100Progression100
4

Stronghold 2: Steam Edition

87
NGL81
Stronghold 2: Steam Edition
StrategyRTS
SoloMultiplayerSandbox WorldOpen WorldMedievalHistoricalBase BuildingManagementExploration
Year 2005Dev FireFly Studios · 2K GamesOn PC

What brings it close to The Guild II Renaissance is a sandbox world, a medieval setting and single-player focus, and the two track each other on genre, game mode and setting. Both also lean on resource management. What it adds of its own: tactical combat and an isometric view.

Genre100Game mode100Setting100World100Progression100
5

Stronghold 3 Gold

86
NGL36
Stronghold 3 Gold
StrategyRTS
SoloMultiplayerSandbox WorldOpen WorldHistoricalMedievalBase BuildingManagementExploration
Year 2012Dev FireFly StudiosPlaytime ~4hOn PC · Apple Macintosh · Linux

It shares the essentials of what The Guild II Renaissance does: a sandbox world, historical setting and single-player focus. Both also lean on base building. What it adds of its own: tactical combat and fantasy world.

Genre100World100Progression100Game mode93Setting89
6

Europa Universalis IV

76
NGL86
Europa Universalis IV
StrategyRTS
SoloMultiplayerSandbox WorldOpen WorldHistoricalMedievalManagement
Year 2013Dev Paradox Development Studio · Paradox InteractivePlaytime ~6hOn PC · Apple Macintosh · Linux

What carries over from The Guild II Renaissance is a sandbox world, historical setting and single-player focus. To that it adds resource management. They part company on progression: this one brings turn-based strategy and tactical combat.

Released 3 years after The Guild II Renaissance.

Genre100World100Setting89Game mode71Progression55
7

Black & White

73
Black & White
StrategyRTS
SoloMultiplayerSandbox WorldOpen WorldExploration
Year 2001Dev Lionhead Studios · Electronic ArtsOn PC · Mac

It meets The Guild II Renaissance on exploration and discovery, a sandbox world, and single-player focus. The distance is in progression — its own ground is puzzle design and magic-based combat.

It predates The Guild II Renaissance by 9 years, with what that implies technically.

Genre100Game mode100World100Progression28
8

Victoria II

70
NGL87
Victoria II
StrategyRTS
SoloMultiplayerSandbox WorldHistoricalManagement
Year 2010Dev Paradox InteractiveOn Linux · PC · Mac

Genre puts it alongside The Guild II Renaissance, and so does a sandbox world, historical setting and single-player focus. To that it adds resource management. They part company on progression and setting: this one brings turn-based strategy and tactical combat.

Genre100Game mode100World71Setting55Progression51
9

Startopia

69
NGL84
Startopia
StrategyRTS
SoloMultiplayerCozySandbox WorldManagementBase Building
Year 2001Dev Mucky Foot Productions · Square EnixPlaytime ~1hOn PC

It meets The Guild II Renaissance on cozy, relaxing feel, a sandbox world and single-player focus. The common ground extends to resource management. Where the two diverge is setting: a sci-fi setting.

It predates The Guild II Renaissance by 9 years, with what that implies technically.

Genre100Tone100Progression91Game mode76World71Setting0
10

Europa Universalis III

67
NGL79
Europa Universalis III
StrategyRTS
SoloMultiplayerSandbox WorldHistoricalIsometric
Year 2007Dev Paradox InteractiveOn PC · Mac

On paper it is what The Guild II Renaissance is — a sandbox world, historical setting and single-player focus — though the resemblance is mostly at that level. They part company on setting and world: this one brings turn-based strategy and an isometric view.

Genre100Game mode100World64Setting55
11

RollerCoaster Tycoon 2

63
NGL80
RollerCoaster Tycoon 2
StrategyRTS
SoloMultiplayerSandbox WorldManagementCasual
Year 2002Dev Chris Sawyer Productions · InfogramesOn PC

It comes from the same genre as The Guild II Renaissance and shares a sandbox world, single-player focus and resource management. They part company on tone and progression: this one brings a casual, approachable feel.

It predates The Guild II Renaissance by 8 years, with what that implies technically.

Genre100Game mode100World70Progression57Tone0
12

Tropico 4

61
NGL80
Tropico 4
StrategyRTS
SoloSandbox WorldBase BuildingManagementIsometric
Year 2011Dev Feral Interactive · Kalypso MediaPlaytime ~4hOn PC · Xbox · Apple Macintosh

Held in common with The Guild II Renaissance: a sandbox world, single-player focus and base building. They part company on game mode: this one brings an isometric view.

Genre100Progression90World71Game mode54
13

East India Company

72
NGL57
East India Company
StrategyRTS
SoloMultiplayerHistoricalMedievalManagementBase BuildingExplorationsocial-trading
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

It shares the essentials of what The Guild II Renaissance does: historical setting, single-player focus and resource management. Both also lean on player trading. What it adds of its own: turn-based strategy and tactical combat.

Genre100Game mode100Progression100Setting91
14

Commander: Conquest of the Americas

67
NGL57
Commander: Conquest of the Americas
StrategyRTS
SoloMultiplayerHistoricalManagementBase BuildingExplorationsocial-trading
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

It meets The Guild II Renaissance on historical setting, single-player focus and resource management. To that it adds player trading. They part company on setting: this one brings fantasy world.

Genre100Game mode100Progression100Setting50
15

Anno 1602: Creation of a New World

64
Anno 1602: Creation of a New World
StrategyRTS
SoloMultiplayerHistoricalExplorationBase BuildingManagement
Year 1998Dev Max Design · SunflowersOn PC

The thread back to The Guild II Renaissance runs through exploration and discovery, historical setting, and single-player focus. They part company on setting: this one brings an isometric view.

It predates The Guild II Renaissance by 12 years, with what that implies technically.

Genre100Game mode100Progression100Setting51

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