Tiny Rogues

What brings it close to Crypt of the NecroDancer is punishing difficulty, procedural generation and melee combat, and the two track each other on genre, tone and setting. The common ground extends to exploration and discovery, and single-player focus. Where the two diverge is game mode and combat: ranged combat and a top-down view.
Released 7 years after Crypt of the NecroDancer.














