Toem

It shares the essentials of what Carto does: puzzle design, cozy, relaxing feel and a cartoon aesthetic. To that it adds exploration and discovery, and single-player focus. They part company on visuals: this one brings a first-person view.

Games like Carto · Find similar →
We filtered the 47 games similar to Carto down to the 29 that fit the “Narrative” category. Toem, A Building Full of Cats and Hidden Folks top the list, ranked by affinity and similarity score to Carto.
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Within the “Narrative” category, the closest game to Carto is Toem — scoring 75/100 on our similarity scale. A Building Full of Cats and Hidden Folks follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Carto. Each one has been evaluated across 14 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

It shares the essentials of what Carto does: puzzle design, cozy, relaxing feel and a cartoon aesthetic. To that it adds exploration and discovery, and single-player focus. They part company on visuals: this one brings a first-person view.

If Carto worked for you because of puzzle design, a casual, approachable feel and single-player focus, the same is here. Both also lean on exploration and discovery.

With Carto it shares puzzle design, a casual, approachable feel and single-player focus. The distance is in visuals — its own ground is an isometric view.

Its point of contact with Carto is puzzle design, strong narrative focus and single-player focus. Both also lean on a third-person camera. The distance is in visuals.

It meets Carto on puzzle design, a casual, approachable feel and single-player focus. Both also lean on exploration and discovery, and 2D presentation. The distance is in visuals — its own ground is an isometric view.

What carries over from Carto is puzzle design, a casual, approachable feel and single-player focus. It sets itself apart with free-to-play access.

It shares the essentials of what Carto does: puzzle design, strong narrative focus and open world exploration. To that it adds exploration and discovery, and single-player focus. They part company on visuals and tone: this one brings stealth mechanics.
Released 4 years after Carto.

Shelved next to Carto for good reason: puzzle design, strong narrative focus and a cartoon aesthetic. Both also lean on single-player focus and 2D presentation. The distance is in visuals and tone — its own ground is fantasy world.

The genre is the same as Carto’s, and with it puzzle design, strong narrative focus and a cartoon aesthetic. The common ground extends to single-player focus and 2D presentation. Where the two diverge is visuals and tone: fantasy world.

On paper it is what Carto is — puzzle design, strong narrative focus and single-player focus — though the resemblance is mostly at that level. Both also lean on exploration and discovery, and 2D presentation. The distance is in visuals and tone — its own ground is a first-person view.
It predates Carto by 18 years, with what that implies technically.

Shelved next to Carto for good reason: puzzle design, strong narrative focus and single-player focus. Both also lean on 2D presentation. The distance is in visuals and tone.
It predates Carto by 26 years, with what that implies technically.

Shelved next to Carto for good reason: puzzle design, strong narrative focus and single-player focus. The common ground extends to 2D presentation. Where they diverge is visuals and tone.
It predates Carto by 23 years, with what that implies technically.

The genre is the same as Carto’s, and with it puzzle design, strong narrative focus and single-player focus. The common ground extends to 2D presentation. Where the two diverge is visuals and tone: an isometric view.
It predates Carto by 24 years, with what that implies technically.

With Carto it shares puzzle design, strong narrative focus and single-player focus. The common ground extends to exploration and discovery. Where they diverge is tone.
It predates Carto by 8 years, with what that implies technically.
If Carto left you wanting more, this is where you narrow it down. Was it the adventure or the cozy that hooked you? There is a list of just that. And if you play on Nintendo Switch, PlayStation, Xbox and Mobile, filter by platform and skip the games you could not play anyway.
Sometimes what you want is not a Carto look-alike but simply the best Logic Puzzle Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Puzzle Games ranking is a good way to run into something you were not expecting.