Call of Duty: Black Ops

Matches like this one are rare: it meets Call of Duty: World at War on genre, combat and tone. Both also lean on loot and gear systems, and a first-person view.
Same studio: Treyarch.

Games like Call of Duty: World at War · Find similar →
We filtered the 50 games similar to Call of Duty: World at War down to the 25 that fit the “Stealth” category. Call of Duty: Black Ops, Tom Clancy's Rainbow Six Vegas 2 and Wolfenstein: The Old Blood top the list, ranked by affinity and similarity score to Call of Duty: World at War.
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Within the “Stealth” category, the closest game to Call of Duty: World at War is Call of Duty: Black Ops — scoring 85/100 on our similarity scale. Tom Clancy's Rainbow Six Vegas 2 and Wolfenstein: The Old Blood follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Call of Duty: World at War. Each one has been evaluated across 19 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

Matches like this one are rare: it meets Call of Duty: World at War on genre, combat and tone. Both also lean on loot and gear systems, and a first-person view.
Same studio: Treyarch.

What brings it close to Call of Duty: World at War is tactical combat, single-player focus and skill tree progression, and the two track each other on genre, game mode and progression. Both also lean on a first-person view. What it adds of its own: ranged combat and a third-person camera.

It meets Call of Duty: World at War on dark, oppressive atmosphere, melee combat and historical setting. The common ground extends to single-player focus and a first-person view. Where the two diverge is game mode: strong narrative focus and a sci-fi setting.
Released 7 years after Call of Duty: World at War.

What brings it close to Call of Duty: World at War is melee combat, historical setting and single-player focus, and the two track each other on genre, combat and visuals. To that it adds a first-person view. They part company on tone and setting: this one brings strong narrative focus.

Genre puts it alongside Call of Duty: World at War, and so does melee combat, single-player focus and skill tree progression. The common ground extends to a first-person view. Where the two diverge is tone and progression: punishing difficulty.

With Call of Duty: World at War it shares loot and gear systems, tactical combat, and co-op play. Both also lean on a first-person view. What it adds of its own: deep RPG systems and ranged combat.
Released 5 years after Call of Duty: World at War.

What carries over from Call of Duty: World at War is tactical combat, offline play and a first-person view. It sets itself apart with a third-person camera.

Genre puts it alongside Call of Duty: World at War, and so does tactical combat, historical setting and co-op play. They part company on visuals and setting: this one brings an isometric view.

The thread back to Call of Duty: World at War runs through dark, oppressive atmosphere, stealth mechanics and multiplayer gameplay. The common ground extends to a first-person view. Where the two diverge is setting: a sci-fi setting.
Released 5 years after Call of Duty: World at War.

What brings it close to Call of Duty: World at War is melee combat, historical setting and single-player focus, and the two track each other on genre, combat and progression. The common ground extends to skill tree progression and a first-person view. Where the two diverge is tone and setting: strong narrative focus and a contemporary setting.

What brings it close to Call of Duty: World at War is stealth mechanics, offline play and a first-person view, and the two track each other on genre, combat and visuals. The distance is in setting — its own ground is a sci-fi setting.
Released 3 years after Call of Duty: World at War.

If Call of Duty: World at War worked for you because of tactical combat, offline play and a first-person view, the same is here. They part company on setting: this one brings a sci-fi setting.
It predates Call of Duty: World at War by 8 years, with what that implies technically.

On paper it is what Call of Duty: World at War is — dark, oppressive atmosphere, melee combat and historical setting — though the resemblance is mostly at that level. The common ground extends to single-player focus and a first-person view. Where the two diverge is setting and visuals: PvP competition and an isometric view.
Released 3 years after Call of Duty: World at War.

On paper it is what Call of Duty: World at War is — melee combat, historical setting and single-player focus — though the resemblance is mostly at that level. Both also lean on a first-person view. The distance is in game mode and setting — its own ground is deep simulation.

The thread back to Call of Duty: World at War runs through melee combat, historical setting and single-player focus. The common ground extends to a first-person view. Where the two diverge is setting: a contemporary setting.
Found one on the list you already love? Open its own list: the games that play most like it, ranked, with the reason for each.
If Call of Duty: World at War left you wanting more, this is where you narrow it down. Was it the adventure or the survival that hooked you? There is a list of just that. And if you play on PC, PS5, PlayStation and Xbox, filter by platform and skip the games you could not play anyway.
Sometimes what you want is not a Call of Duty: World at War look-alike but simply the best Tactical FPS Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Shooter Games ranking is a good way to run into something you were not expecting.