Enter the Gungeon

Same family as Downwell: punishing difficulty, procedural generation and ranged combat. To that it adds pixel art and fantasy world. They part company on game mode and setting: this one brings multiplayer gameplay.

Games like Downwell · Find similar →
We filtered the 39 games similar to Downwell down to the 16 that fit the “PlayStation” category. Enter the Gungeon, Nuclear Throne and Neon White top the list, ranked by affinity and similarity score to Downwell.
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Within the “PlayStation” category, the closest game to Downwell is Enter the Gungeon — scoring 78/100 on our similarity scale. Nuclear Throne and Neon White follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Downwell. Each one has been evaluated across 15 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

Same family as Downwell: punishing difficulty, procedural generation and ranged combat. To that it adds pixel art and fantasy world. They part company on game mode and setting: this one brings multiplayer gameplay.

On paper it is what Downwell is — punishing difficulty, procedural generation and melee combat — though the resemblance is mostly at that level. Both also lean on a sci-fi setting and single-player focus. The distance is in game mode and setting — its own ground is post-apocalyptic world and multiplayer gameplay.

Same family as Downwell: punishing difficulty, ranged combat and fantasy world. The common ground extends to single-player focus. Where the two diverge is visuals and setting: strong narrative focus and an anime aesthetic.
Released 7 years after Downwell.

It comes from the same genre as Downwell and shares punishing difficulty, procedural generation and melee combat. To that it adds fantasy world and single-player focus. They part company on game mode and setting: this one brings dark, oppressive atmosphere and horror setting.

It comes from the same genre as Downwell and shares punishing difficulty, ranged combat and fantasy world. Both also lean on single-player focus and 2D presentation. The distance is in game mode and setting — its own ground is a cartoon aesthetic and multiplayer gameplay.

The genre is the same as Downwell’s, and with it a casual, approachable feel, melee combat and single-player focus. Both also lean on 2D presentation. The distance is in game mode and visuals — its own ground is multiplayer gameplay.

Genre puts it alongside Downwell, and so does punishing difficulty, melee combat and single-player focus. To that it adds pixel art. They part company on setting and tone: this one brings strong narrative focus and stealth mechanics.

On paper it is what Downwell is — punishing difficulty, melee combat and a sci-fi setting — though the resemblance is mostly at that level. Both also lean on single-player focus. The distance is in visuals and setting — its own ground is dark, oppressive atmosphere and a cyberpunk setting.

The genre is the same as Downwell’s, and with it punishing difficulty, procedural generation and melee combat. Both also lean on single-player focus and a sci-fi setting. The distance is in visuals and game mode — its own ground is dark, oppressive atmosphere and horror setting.
Released 6 years after Downwell.

Held in common with Downwell: shooting mechanics, ranged combat and a sci-fi setting. To that it adds single-player focus and pixel art. They part company on visuals: this one brings a first-person view.
It predates Downwell by 20 years, with what that implies technically.

Genre puts it alongside Downwell, and so does punishing difficulty, melee combat and a sci-fi setting. To that it adds single-player focus. They part company on visuals and game mode: this one brings dark, oppressive atmosphere and horror setting.

Genre puts it alongside Downwell, and so does punishing difficulty, melee combat and single-player focus. To that it adds pixel art. They part company on tone and visuals: this one brings dark, oppressive atmosphere and an isometric view.
Same studio: Devolver Digital.

Same family as Downwell: punishing difficulty, melee combat and single-player focus. Both also lean on pixel art. The distance is in tone and visuals — its own ground is dark, oppressive atmosphere and an isometric view.

Genre puts it alongside Downwell, and so does punishing difficulty, melee combat and a sci-fi setting. To that it adds single-player focus. They part company on visuals and setting: this one brings strong narrative focus and a cyberpunk setting.
Released 5 years after Downwell.

Genre puts it alongside Downwell, and so does punishing difficulty, ranged combat and a sci-fi setting. The common ground extends to single-player focus. Where the two diverge is visuals and game mode: competitive edge and multiplayer gameplay.
It predates Downwell by 16 years, with what that implies technically.
Found one on the list you already love? Open its own list: the games that play most like it, ranked, with the reason for each.
If Downwell left you wanting more, this is where you narrow it down. Was it the platformer or the adventure that hooked you? There is a list of just that. And if you play on PlayStation, Xbox and Mobile, filter by platform and skip the games you could not play anyway.
Sometimes what you want is not a Downwell look-alike but simply the best Arena FPS Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Shooter Games ranking is a good way to run into something you were not expecting.