Carrion

It shares the essentials of what Dead Cells does: dark, oppressive atmosphere, melee combat and single-player focus. The common ground extends to exploration and discovery, and pixel art. Where the two diverge is setting: horror setting.

Games like Dead Cells · Find similar →
We filtered the 35 games similar to Dead Cells down to the 14 that fit the “Narrative” category. Carrion, Teslagrad and The Fall top the list, ranked by affinity and similarity score to Dead Cells.
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Within the “Narrative” category, the closest game to Dead Cells is Carrion — scoring 68/100 on our similarity scale. Teslagrad and The Fall follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Dead Cells. Each one has been evaluated across 17 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

It shares the essentials of what Dead Cells does: dark, oppressive atmosphere, melee combat and single-player focus. The common ground extends to exploration and discovery, and pixel art. Where the two diverge is setting: horror setting.

Genre puts it alongside Dead Cells, and so does punishing difficulty, melee combat and single-player focus. The common ground extends to exploration and discovery, and 2D presentation. Where the two diverge is setting and visuals: a sci-fi setting.

On paper it is what Dead Cells is — strong narrative focus, melee combat and single-player focus — though the resemblance is mostly at that level. The common ground extends to exploration and discovery, and 2D presentation. Where the two diverge is setting and visuals: a sci-fi setting.

On paper it is what Dead Cells is — exploration and discovery, punishing difficulty, and single-player focus — though the resemblance is mostly at that level. Both also lean on 2D presentation. The distance is in setting and visuals — its own ground is a sci-fi setting.
Released 3 years after Dead Cells.

The genre is the same as Dead Cells’s, and with it strong narrative focus, melee combat and fantasy world. Both also lean on exploration and discovery, and single-player focus. The distance is in visuals and setting — its own ground is horror setting and a third-person camera.
It predates Dead Cells by 19 years, with what that implies technically.

If Dead Cells worked for you because of strong narrative focus, melee combat and fantasy world, the same is here. To that it adds exploration and discovery, and single-player focus. They part company on tone: this one brings cozy, relaxing feel.

What brings it close to Dead Cells is strong narrative focus, melee combat and fantasy world, and the two track each other on genre, game mode and setting. To that it adds exploration and discovery, and 2D presentation. They part company on tone and visuals.
Released 7 years after Dead Cells.

Held in common with Dead Cells: strong narrative focus, melee combat and single-player focus. To that it adds exploration and discovery, and 2D presentation. They part company on tone: this one brings cozy, relaxing feel.
Released 3 years after Dead Cells.

What brings it close to Dead Cells is strong narrative focus, melee combat and fantasy world, and the two track each other on genre, game mode and setting. The common ground extends to exploration and discovery, and 2D presentation. Where the two diverge is tone and combat: magic-based combat.
It predates Dead Cells by 11 years, with what that implies technically.

What brings it close to Dead Cells is strong narrative focus, melee combat and single-player focus, and the two track each other on genre, game mode and progression. To that it adds exploration and discovery, and pixel art. They part company on setting and tone: this one brings cozy, relaxing feel and a sci-fi setting.

It shares the essentials of what Dead Cells does: strong narrative focus, melee combat and single-player focus. Both also lean on exploration and discovery, and 2D presentation. The distance is in setting and tone — its own ground is a sci-fi setting.

On paper it is what Dead Cells is — strong narrative focus, melee combat and single-player focus — though the resemblance is mostly at that level. The common ground extends to exploration and discovery, and 2D presentation. Where the two diverge is setting and tone: a sci-fi setting.

It comes from the same genre as Dead Cells and shares exploration and discovery, strong narrative focus, and single-player focus. The common ground extends to 2D presentation. Where the two diverge is setting and tone: a sci-fi setting.

Same family as Dead Cells: exploration and discovery, strong narrative focus, and single-player focus. Where the two diverge is setting and tone: a casual, approachable feel and horror setting.
Released 4 years after Dead Cells.
Found one on the list you already love? Open its own list: the games that play most like it, ranked, with the reason for each.
If Dead Cells left you wanting more, this is where you narrow it down. Was it the RPG or the hardcore that hooked you? There is a list of just that. And if you play on PC, Nintendo Switch, PS5, PlayStation, Xbox and Mobile, filter by platform and skip the games you could not play anyway.
Sometimes what you want is not a Dead Cells look-alike but simply the best Metroidvania Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Adventure Games ranking is a good way to run into something you were not expecting.