Two Point Hospital

Of everything here, this is the nearest thing to Cities: Skylines — the two agree on genre, game mode and tone. The common ground extends to base building and an isometric view.
Released 3 years after Cities: Skylines.

Games like Cities: Skylines · Find similar →
Few titles capture what makes Cities: Skylines unique: deep simulation, a casual, approachable feel and a sandbox world. After measuring 8 attributes across over 6,700 games, the NextGameLike team picks the 38 most faithful alternatives. Two Point Hospital, shapez and Mad Games Tycoon top the ranking, with Two Point Hospital at number one (84/100).
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The closest game to Cities: Skylines is Two Point Hospital — scoring 84/100 on our similarity scale. shapez and Mad Games Tycoon follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Cities: Skylines. Each one has been evaluated across 8 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

Of everything here, this is the nearest thing to Cities: Skylines — the two agree on genre, game mode and tone. The common ground extends to base building and an isometric view.
Released 3 years after Cities: Skylines.

What carries over from Cities: Skylines is a casual, approachable feel, a sandbox world and single-player focus. Both also lean on base building and an isometric view. The distance is in world — its own ground is open world exploration.
Released 5 years after Cities: Skylines.

The thread back to Cities: Skylines runs through a casual, approachable feel, a sandbox world and single-player focus. The common ground extends to an isometric view and resource management. Where the two diverge is visuals: a top-down view.

If Cities: Skylines worked for you because of a casual, approachable feel, a sandbox world and single-player focus, the same is here. To that it adds an isometric view and resource management. They part company on tone and visuals: this one brings cozy, relaxing feel and pixel art.
Released 9 years after Cities: Skylines.

The genre is the same as Cities: Skylines’s, and with it a casual, approachable feel, a sandbox world and single-player focus. To that it adds base building. They part company on visuals and tone: this one brings a relaxing pace and procedural generation.

It shares the essentials of what Cities: Skylines does: a sandbox world, single-player focus and base building. To that it adds an isometric view. Its own ground is historical setting.

If Cities: Skylines worked for you because of a sandbox world, single-player focus and base building, the same is here. The common ground extends to an isometric view.
It predates Cities: Skylines by 12 years, with what that implies technically.

It comes from the same genre as Cities: Skylines and shares a casual, approachable feel, a sandbox world and single-player focus. Both also lean on resource management and an isometric view. The distance is in tone and visuals — its own ground is a relaxing pace and a third-person camera.

What brings it close to Cities: Skylines is a casual, approachable feel, a sandbox world and single-player focus, and the two track each other on genre, tone and world. The common ground extends to base building and an isometric view. Where the two diverge is visuals and game mode: multiplayer gameplay and 2D presentation.

It comes from the same genre as Cities: Skylines and shares a sandbox world, single-player focus and base building. The distance is in visuals and world — its own ground is open world exploration and 3D presentation.
Released 6 years after Cities: Skylines.

Shelved next to Cities: Skylines for good reason: a casual, approachable feel, a sandbox world and single-player focus. To that it adds base building. They part company on visuals and tone: this one brings a relaxing pace and procedural generation.
Released 7 years after Cities: Skylines.

What brings it close to Cities: Skylines is a sandbox world, single-player focus and resource management, and the two track each other on genre, game mode and world. The common ground extends to an isometric view.
Same studio: Colossal Order.

What brings it close to Cities: Skylines is a sandbox world, single-player focus and base building, and the two track each other on genre, game mode and world.

The genre is the same as Cities: Skylines’s, and with it a sandbox world, single-player focus and base building. The common ground extends to an isometric view. Where the two diverge is tone and visuals: cozy, relaxing feel and pixel art.
Released 3 years after Cities: Skylines.

It comes from the same genre as Cities: Skylines and shares a casual, approachable feel, a sandbox world and single-player focus. To that it adds base building and an isometric view. They part company on tone and world: this one brings a relaxing pace and procedural generation.
Released 5 years after Cities: Skylines.
Found one on the list you already love? Open its own list: the games that play most like it, ranked, with the reason for each.
If Cities: Skylines left you wanting more, this is where you narrow it down. Was it the sandbox or the casual that hooked you? There is a list of just that. And if you play on PlayStation, Xbox and Mobile, filter by platform and skip the games you could not play anyway.
Sometimes what you want is not a Cities: Skylines look-alike but simply the best City Builder Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Strategy Games ranking is a good way to run into something you were not expecting.