Stronghold 3 Gold

It meets DETOUR on ranged combat, single-player focus and an isometric view. The distance is in combat — its own ground is tactical combat.

Games like DETOUR · Find similar →
We filtered the 50 games similar to DETOUR down to the 37 that fit the “Simulation” category. Stronghold 3 Gold, Age of Empires II: Definitive Edition and Total War: Shogun 2 top the list, ranked by affinity and similarity score to DETOUR.
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Within the “Simulation” category, the closest game to DETOUR is Stronghold 3 Gold — scoring 67/100 on our similarity scale. Age of Empires II: Definitive Edition and Total War: Shogun 2 follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to DETOUR. Each one has been evaluated across 10 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

It meets DETOUR on ranged combat, single-player focus and an isometric view. The distance is in combat — its own ground is tactical combat.

With DETOUR it shares ranged combat, single-player focus and an isometric view. The distance is in combat — its own ground is tactical combat.
Released 8 years after DETOUR.

Held in common with DETOUR: ranged combat, single-player focus and an isometric view. They part company on combat: this one brings tactical combat.

Genre puts it alongside DETOUR, and so does a casual, approachable feel, multiplayer gameplay and 2D presentation. The distance is in visuals and tone — its own ground is punishing difficulty.
Released 4 years after DETOUR.

Its point of contact with DETOUR is single-player focus and an isometric view. Its own ground is a sci-fi setting and base building.

With DETOUR it shares single-player focus and an isometric view. It sets itself apart with a mythological setting.
Released 3 years after DETOUR.

It meets DETOUR on a casual, approachable feel, single-player focus and an isometric view. Where the two diverge is combat: tactical combat.
Released 4 years after DETOUR.

It meets DETOUR on a casual, approachable feel, single-player focus and an isometric view. The distance is in game mode — its own ground is sandbox freedom and resource management.
It predates DETOUR by 9 years, with what that implies technically.

The thread back to DETOUR runs through single-player focus and an isometric view. They part company on tone: this one brings strong narrative focus.

With DETOUR it shares single-player focus and an isometric view. Where the two diverge is tone: strong narrative focus.
Released 8 years after DETOUR.

Shelved next to DETOUR for good reason: single-player focus and an isometric view. The distance is in tone and visuals — its own ground is cozy, relaxing feel and a third-person camera.
Released 4 years after DETOUR.

The thread back to DETOUR runs through single-player focus and an isometric view. They part company on combat: this one brings tactical combat.

It meets DETOUR on single-player focus and an isometric view. They part company on combat: this one brings tactical combat.

What carries over from DETOUR is ranged combat, single-player focus and an isometric view. The distance is in combat — its own ground is tactical combat.

It meets DETOUR on ranged combat, single-player focus and an isometric view. The distance is in combat — its own ground is tactical combat.
Found one on the list you already love? Open its own list: the games that play most like it, ranked, with the reason for each.
If DETOUR left you wanting more, this is where you narrow it down. Was it the simulation or the casual that hooked you? There is a list of just that. And if you play on PlayStation and Xbox, filter by platform and skip the games you could not play anyway.
Sometimes what you want is not a DETOUR look-alike but simply the best RTS Games there are. That is what these rankings are for: no comparison to anything, just the highest-rated games. And if you feel like widening the net, the Strategy Games ranking is a good way to run into something you were not expecting.