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Castlevania: Symphony of the Night

50 Games like Castlevania: Symphony of the Night that you should try

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Few titles capture what makes Castlevania: Symphony of the Night unique: deep RPG systems, dark, oppressive atmosphere and open world exploration. After measuring 15 attributes across over 6,700 games, the NextGameLike team picks the 50 most faithful alternatives. Castlevania: Circle of the Moon, Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow top the ranking, with Castlevania: Circle of the Moon at number one (92/100).

NextGameLike92/ 100

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GenreRPGSubgenreAction RPG
Tags
DarkSolo
Year 1997Dev Konami Computer Entertainment Tokyo
Stores

Quick answer

The closest game to Castlevania: Symphony of the Night is Castlevania: Circle of the Moon — scoring 92/100 on our similarity scale. Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow follow close behind.

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Top games similar to Castlevania: Symphony of the Night

50 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Castlevania: Symphony of the Night. Each one has been evaluated across 15 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

1

Castlevania: Circle of the Moon

92
NGL90
Castlevania: Circle of the Moon
Closest overall match
RPGAction RPG
SoloMagicMeleeDarkHorrorExploration2D
Year 2001Dev Konami Computer Entertainment Kobe · Gradiente

What brings it close to Castlevania: Symphony of the Night is deep RPG systems, dark, oppressive atmosphere and magic-based combat, and the two track each other on genre, combat and game mode. The common ground extends to horror setting and single-player focus. Where they diverge is progression.

Released 4 years after Castlevania: Symphony of the Night.

Genre100Combat100Game mode100Tone100Setting100Visuals72
2

Castlevania: Aria of Sorrow

89
NGL86
Castlevania: Aria of Sorrow
Closest on progression
RPGAction RPG
SoloMeleeDarkHorrorExplorationLootSkill Tree2D
Year 2003Dev Konami Computer Entertainment Tokyo · Konami

What brings it close to Castlevania: Symphony of the Night is deep RPG systems, dark, oppressive atmosphere and melee combat, and the two track each other on genre, game mode and tone. The common ground extends to horror setting and single-player focus. Where they diverge is combat.

Same studio: Konami Computer Entertainment Tokyo.

Genre100Game mode100Tone100Setting100Progression100Visuals72
3

Castlevania: Dawn of Sorrow

85
NGL90
Castlevania: Dawn of Sorrow
RPGAction RPG
SoloMagicMeleeDarkHorrorExplorationLootSkill Tree2D
Year 2005Dev Konami

The thread back to Castlevania: Symphony of the Night runs through deep RPG systems, dark, oppressive atmosphere and magic-based combat. The common ground extends to loot and gear systems, and 2D presentation. Where the two diverge is game mode: multiplayer gameplay.

Released 8 years after Castlevania: Symphony of the Night.

Genre100Tone100Progression100Combat77Setting72Visuals72
4

Castlevania: Portrait of Ruin

87
NGL80
Castlevania: Portrait of Ruin
RPGAction RPG
SoloMagicMeleeDarkHorrorExplorationLootSkill Tree2D
Year 2006Dev Konami

If Castlevania: Symphony of the Night worked for you because of deep RPG systems, dark, oppressive atmosphere and magic-based combat, the same is here. The common ground extends to horror setting and single-player focus. Where the two diverge is game mode: multiplayer gameplay.

Released 9 years after Castlevania: Symphony of the Night.

Genre100Combat100Tone100Progression100Setting72Visuals72
5

Castlevania: Order of Ecclesia

85
NGL88
Castlevania: Order of Ecclesia
RPGAction RPG
SoloMagicMeleeDarkHorrorExplorationLootSkill Tree2D
Year 2008Dev Konami

It meets Castlevania: Symphony of the Night on deep RPG systems, dark, oppressive atmosphere and magic-based combat. Both also lean on horror setting and single-player focus. The distance is in game mode — its own ground is multiplayer gameplay.

Released 11 years after Castlevania: Symphony of the Night.

Genre100Tone100Progression100Combat77Setting72Visuals72
6

Bloodstained: Ritual of the Night

83
NGL88
Bloodstained: Ritual of the Night
RPGAction RPG
SoloMeleeMagicDarkHorrorExplorationSkill Tree2D
Year 2019Dev ArtPlay · 505 GamesOn PS4 · PC · iOS

On paper it is what Castlevania: Symphony of the Night is — deep RPG systems, dark, oppressive atmosphere and melee combat — though the resemblance is mostly at that level. Both also lean on horror setting and single-player focus. The distance is in game mode and setting — its own ground is fantasy world and multiplayer gameplay.

Released 22 years after Castlevania: Symphony of the Night.

Genre100Combat100Tone100Progression74Visuals73Setting52
7

Aztaka

83
NGL68
Aztaka
Closest on visuals
RPGAction RPG
SoloMeleeMagicExplorationLootSkill Tree2DPixel Art
Year 2009Dev CiteremisPlaytime ~1hOn PC · Apple Macintosh

It shares the essentials of what Castlevania: Symphony of the Night does: deep RPG systems, melee combat and single-player focus. The common ground extends to skill tree progression and 2D presentation. Where the two diverge is tone and setting: strong narrative focus and a mythological setting.

Released 12 years after Castlevania: Symphony of the Night.

Genre100Combat100Game mode100Progression100Visuals100Tone0
8

Shantae and the Pirate's Curse

76
NGL87
Shantae and the Pirate's Curse
RPGAction RPG
SoloMeleeMagicExploration2DPixel Art
Year 2014Dev WayForward · Rising Star GamesOn PS4 · PC · PS5

If Castlevania: Symphony of the Night worked for you because of deep RPG systems, melee combat and single-player focus, the same is here. The common ground extends to exploration and discovery, and 2D presentation. Where the two diverge is tone and setting: cozy, relaxing feel and an anime aesthetic.

Released 17 years after Castlevania: Symphony of the Night.

Genre100Combat100Game mode100Visuals100Progression56Tone0
9

Dex

78
NGL79
Dex
Closest on world
RPGAction RPG
SoloMeleeDarkOpen WorldExploration2DPixel Art
Year 2015Dev Dreadlocks Ltd. · Badland IndieOn PS4 · Linux · PC

If Castlevania: Symphony of the Night worked for you because of deep RPG systems, dark, oppressive atmosphere and open world exploration, the same is here. To that it adds melee combat and single-player focus. They part company on setting and combat: this one brings stealth mechanics and a cyberpunk setting.

Released 18 years after Castlevania: Symphony of the Night.

Genre100Game mode100World100Visuals100Tone71Progression52
10

ENDER MAGNOLIA: Bloom in the Mist

72
NGL91
ENDER MAGNOLIA: Bloom in the Mist
RPGAction RPG
SoloMeleeDarkExploration2D
Year 2025Dev Live Wire · Binary Haze InteractivePlaytime ~2hOn PC · PS · Xbox

Genre puts it alongside Castlevania: Symphony of the Night, and so does deep RPG systems, dark, oppressive atmosphere and melee combat. The common ground extends to exploration and discovery, and single-player focus. Where the two diverge is setting and tone: punishing difficulty and fantasy world.

Released 28 years after Castlevania: Symphony of the Night.

Genre100Game mode100Visuals73Progression57Combat56Tone53
11

STRIDER / ストライダー飛竜

71
NGL74
STRIDER / ストライダー飛竜
RPGAction RPG
SoloMeleeExploration2DSci-Fi
Year 2012Dev Capcom · SEGAPlaytime ~4hOn PC · PS · Xbox

Genre puts it alongside Castlevania: Symphony of the Night, and so does deep RPG systems, melee combat and single-player focus. To that it adds exploration and discovery, and 2D presentation. They part company on setting and progression: this one brings a sci-fi setting.

Released 15 years after Castlevania: Symphony of the Night.

Genre100Game mode100Visuals72Combat61Progression55Setting0
12

Below Kryll

66
NGL89
Below Kryll
RPGAction RPG
SoloMeleeOpen WorldExploration2DPixel Art
Year 2015Dev Team KryllPlaytime ~2hOn PC

Shelved next to Castlevania: Symphony of the Night for good reason: deep RPG systems, open world exploration and melee combat. The common ground extends to 2D presentation and single-player focus. Where the two diverge is progression and game mode: multiplayer gameplay.

Released 18 years after Castlevania: Symphony of the Night.

Genre100World100Visuals100Combat66Game mode54Progression49
13

Katana ZERO

64
NGL90
Katana ZERO
RPGAction RPG
SoloMeleeDarkPixel Art2D
Year 2019Dev Askiisoft · Devolver DigitalPlaytime ~5hOn PC · Xbox · Apple Macintosh

Genre puts it alongside Castlevania: Symphony of the Night, and so does deep RPG systems, dark, oppressive atmosphere and melee combat. The common ground extends to single-player focus and pixel art. Where the two diverge is setting and tone: strong narrative focus and a cyberpunk setting.

Released 22 years after Castlevania: Symphony of the Night.

Genre100Game mode100Visuals100Combat63Tone45Setting0
14

NINJA GAIDEN: Ragebound

62
NGL90
NINJA GAIDEN: Ragebound
RPGAction RPG
Solo2DPixel Art
Year 2025Dev The Game Kitchen · DotEmuPlaytime ~3hOn PC · PS · Xbox

Its point of contact with Castlevania: Symphony of the Night is deep RPG systems, single-player focus and 2D presentation. Its own ground is action RPG combat.

Released 28 years after Castlevania: Symphony of the Night.

Genre100Game mode100Visuals100
15

Super Castlevania IV

59
NGL100
Super Castlevania IV
RPGAction RPG
SoloDarkHorror2DNarrative
Year 1991Dev Konami

The thread back to Castlevania: Symphony of the Night runs through deep RPG systems, dark, oppressive atmosphere and horror setting. Both also lean on 2D presentation and single-player focus. What it adds of its own: action RPG combat and strong narrative focus.

Genre100Game mode100Setting100Tone79Visuals72

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